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putpixel.cpp
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#include "SDL/SDL.h"
#include "Constants.h"
/*
* Set the pixel at (x, y) to the given value
* NOTE: The surface must be locked before calling this!
* NOTE: This is from:
* file:///c:/SDL-1.2.13/docs/html/guidevideo.html#GUIDEVIDEOINTRO
*/
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = (Uint8 *)surface->pixels + (y+GRID_Y_OFFSET) * surface->pitch + (x+GRID_X_OFFSET) * bpp;
switch(bpp) {
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *)p = pixel;
break;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *)p = pixel;
break;
}
}
/*
* This helper function adjusts the row so that its within the
* correct boundaries. NOTE: The height is hardcoded (22).
*/
int adjust_y(int row)
{
if (row < 0) {
return(0);
} else if (row > 22*GRID_SIZE) {
return(22*GRID_SIZE);
} else {
return(row);
}
}
/*
* This helper function adjusts the columns so that its within the
* correct boundaries. NOTE: The width is hardcoded here (10).
*/
int adjust_x(int col)
{
if (col < 0) {
return(0);
} else if (col > 10*GRID_SIZE) {
return(10*GRID_SIZE);
} else {
return(col);
}
}