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Currently FF categories for mods are messy. To properly work as package manager with actually working packages, FF and SF need a clean up.
Goals
All mods visible from within app should be installable and working
No other stuff, legacy mods, mods that require unsupported components, etc which doesnt work out of the box
Mods that require additional setup are OK (with proper readme)
BUT it's bad if they require breaking compatibility, eg RSL1 mods require uninstalling Reconstructor manually
All other stuff should be preserved somewhere: patches, unsupported mods, mod packs
Categories
Repurpose Mods - Remaster (Map Edits) as Mods - Remaster (misc) or something like that
Hide Mods - Remaster (Script Loader) from SF in-app list. They make sense as separate category on FF for those who want to fiddle with RSL1 manually
Idea is to have only 1 category actually accessible to users from within app. That should be Mods - Remaster (SyncFaction). All others will serve historical purposes or to hide stuff not intended to be installed manually.
Also there is no point in separation between "just" mods and "script loader" ones: scripts are not going to happen anytime soon, and if they do, Reconstructor is required to run game anyway so why make distinction anyway.
Move files around
Patches should be moved away from mod category
Mods that require RSL1, reshade, other tools or simply don't work
Investigate anything that doesn't work, add a comment or description on FF why it's the case
Mod bundles: test their compatibility with terraform and reupload working parts as separate mods
MM bundle: some are reuploaded by arrows
Community patch: HeyItsDuke?
The text was updated successfully, but these errors were encountered:
Rast1234
changed the title
Repackaging for existing mods
Cleanup existing mods
Dec 23, 2023
Currently FF categories for mods are messy. To properly work as package manager with actually working packages, FF and SF need a clean up.
Goals
Categories
Mods - Remaster (Map Edits)
asMods - Remaster (misc)
or something like thatMods - Remaster (Script Loader)
from SF in-app list. They make sense as separate category on FF for those who want to fiddle with RSL1 manuallyIdea is to have only 1 category actually accessible to users from within app. That should be
Mods - Remaster (SyncFaction)
. All others will serve historical purposes or to hide stuff not intended to be installed manually.Also there is no point in separation between "just" mods and "script loader" ones: scripts are not going to happen anytime soon, and if they do, Reconstructor is required to run game anyway so why make distinction anyway.
Move files around
The text was updated successfully, but these errors were encountered: