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This is a follow-up from an issue @manuhornung investigated - we believe that with better debug output, we could've narrowed down the issue more quickly.
This tracks adding the following API:
GL_DEBUG_OUTPUT as something you can call glEnable/glDisable on
glDebugMessageCallback
These methods would be useful in debug mode to get more output (and hopefully catch errors more quickly!)
We also should add the GLFW error callback, too: glfwSetErrorCallback too.
The text was updated successfully, but these errors were encountered:
This is a follow-up from an issue @manuhornung investigated - we believe that with better debug output, we could've narrowed down the issue more quickly.
This tracks adding the following API:
GL_DEBUG_OUTPUT
as something you can callglEnable
/glDisable
onglDebugMessageCallback
These methods would be useful in debug mode to get more output (and hopefully catch errors more quickly!)
We also should add the GLFW error callback, too:
glfwSetErrorCallback
too.The text was updated successfully, but these errors were encountered: