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Unclear Unity Plugin Usage between Wwise- and Resonance Unity Integration #9

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gameanimation3d opened this issue Jun 1, 2019 · 0 comments

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@gameanimation3d
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Hey,

i have some unterstanding issues in using the Resonance Plugin with Wwise as a Base System within Unity.
I read all your instruction in the documentation but for me it very unclear which of the different unity script can be used from either Resonance or Wwise.

For example:
Resonance Base Unity Implementation (without Wwise): provides an own listener ("Resonance Audio Listener")
and Wwise Provides two other Listener objects ("Ak Audio Listener") or ("ak Spatial audio listener")
Which one should be used? Same goes for sound emitter objects do you use wwise way with calling an event and gameobject?

Would be amazing if you could help.

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