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Can't get Room working on Wwise 2019 and Unity 2019 #10

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lgomeszanforlin opened this issue Jun 25, 2019 · 2 comments
Open

Can't get Room working on Wwise 2019 and Unity 2019 #10

lgomeszanforlin opened this issue Jun 25, 2019 · 2 comments

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@lgomeszanforlin
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I've meticulously followed the instructions for integration on the Resonance Audio website https://resonance-audio.github.io/resonance-audio/develop/wwise/getting-started.html as well as https://resonance-audio.github.io/resonance-audio/develop/wwise/game-engine-integration and even though the audio spatialization works well I'm still unable to hear the room.

I've used the automated integration process from Wwise luncher and checked the plugins and everything looks fine. In fact, don't get any errors when playing the game.

I'm wondering if I'm supposed to use a different listener other then Wwise's AK listener or if I should integrate the Unity Resonance Audio package into it even though I'm using MW for it.

I'm wondering also if it's possible to use Reverb probes when using Resonance Audio with Wwise. I only see the Room script in the integration package.

I'd really appreciate your help with this.

Wwise 2019.1.1.6977
Unity 2019
Resonance Audio 2019.1.1.8

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@thehighnotes
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thehighnotes commented Aug 4, 2020

Unfortunately I have the same issue (windows 10 - 64bit); latest Wwise (2019 4.5f1), Unity, installed Resonance Audio through Wwise launcher. The Room in Unity is picking up my presence as listener - which I debugged to make sure that happened - the right values were also picked up with regards to the plugin and variables. I've retraced my steps with the tutorial a dozen times, no dice.

Also - I had to manually download the zip file to make sure I had a component in Unity - besides using the Wwise launcher that is. Which surprised me.

@anokta will you please be able to offer some clarity and assistance.

edit: I've debugged to see that the listener position is being communicated to Wwise. So my guess at this point is either the Room Properties don't transmit, which i suspect they do. So that leaves the plugin in Wwise itself, not playing. Hope you can help me.
Second edit: Some more debugging tells me that everything arrives at Wwise. The profiler even shows me the Mixer room plugin is using CPU, it's using. And all the room properties are transferred from the Unity engine (as the code breaks in the relevant Resonant Audio script show me in VS).

The plugin seems to refuse to apply the effects and produces no sound for the bus. I'm almost out of avenues i can think of to pursue.

@thehighnotes
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I finally fixed it! A space at the end was invisible on my Room Effects Bus Name in Unity. Realized when I changed my bus name to try and fix it. 👍

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