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Reverb is always mono on any browser #23
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I’ll look into this. We might be able to implement a stereo version of
reverb but that would only work if you dont want ambisonic output.
…On Tue, Dec 25, 2018 at 2:28 AM ogomez92 ***@***.***> wrote:
HEllo!
Reverb is mono, even with the audio demos that are provided in the SDK
like room models.
IT's mono on Electron, Safari, Firefox, everywhere.
Any chance to get this fixed?
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Reverb on mono sounds really wrong, that’s what I mean. I don’t think mono reverb is a good idea in any case.
… On 6 Feb 2019, at 13:15, Drew Allen ***@***.***> wrote:
I’ll look into this. We might be able to implement a stereo version of
reverb but that would only work if you dont want ambisonic output.
On Tue, Dec 25, 2018 at 2:28 AM ogomez92 ***@***.***> wrote:
> HEllo!
> Reverb is mono, even with the audio demos that are provided in the SDK
> like room models.
> IT's mono on Electron, Safari, Firefox, everywhere.
>
> Any chance to get this fixed?
>
> —
> You are receiving this because you are subscribed to this thread.
> Reply to this email directly, view it on GitHub
> <#23>,
> or mute the thread
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I agree. We just don’t want to implement something that will 4x as
expensive as current, and we’ll need to implement decorrelation filters,
I’ll need to see how cheap we can make them in WebAudio.
…On Wed, Feb 6, 2019 at 11:14 AM ogomez92 ***@***.***> wrote:
Reverb on mono sounds really wrong, that’s what I mean. I don’t think mono
reverb is a good idea in any case.
> On 6 Feb 2019, at 13:15, Drew Allen ***@***.***> wrote:
>
> I’ll look into this. We might be able to implement a stereo version of
> reverb but that would only work if you dont want ambisonic output.
> On Tue, Dec 25, 2018 at 2:28 AM ogomez92 ***@***.***>
wrote:
>
> > HEllo!
> > Reverb is mono, even with the audio demos that are provided in the SDK
> > like room models.
> > IT's mono on Electron, Safari, Firefox, everywhere.
> >
> > Any chance to get this fixed?
> >
> > —
> > You are receiving this because you are subscribed to this thread.
> > Reply to this email directly, view it on GitHub
> > <#23
>,
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This is a very uneducated guess, but wouldn't it be enough to simply create stereo noise for the reverb tail white noise in the convolver to at least give the impression? It might not be very accurate but already sound twice as real, if not more, until a better solution can be found that computes fast enough? Maybe it could be ported from the Resonance C library and compiled to WebAssembly. Right now I always set my room materials to transparent because the reverb actually makes it more confusing to tell where something comes from, because it's limited to a mono center channel and that throws off the perception. Adding a custom convolver with a real room impulse does, sadly, sound better at this point. |
HEllo!
Reverb is mono, even with the audio demos that are provided in the SDK like room models.
IT's mono on Electron, Safari, Firefox, everywhere.
Any chance to get this fixed?
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