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Star Traders: Frontiers Notes

Notes on the Trese Brothers' turn-based Elite clone

  • My custom template is currently a Military Officer with Attributes at A (16 Strength, 18 Charisma, 24 Quickness, 26 Wisdom, 26 Fortitude, 26 Resilience), Skills at B (5 Pistols, 5 Doctor, 5 Command), Experience at C, Ship at D (Juror Class) and Contacts at E (Gestalt Explorer)
  • My captain is Military Officer/Doctor/Combat Medic and my starting officers are Doctor/Combat Medic/Pistoleer, Engineer/Mechanic/Spy and Quartermaster, Commander/Military Officer
  • Leaving behind stashes on good Wilderness zones is a good way to mark them out.
  • The same ship combat talent can be used more than once if in sore need.
  • Weapons Locker A6 is the highest attainable component of the type but requires special qualifications to attain.
  • Queue upgrades in a new ship while carrying out errands in your existing ship.
  • Revised Captain with Dragoon Cruiser (Ship Level at A) with Attributes at B (16 Strength, 16 Charisma, 22 Quickness, Wisdom 24, Fortitude 22, Resilience 22) and Skills at C (4 Command, 4 Doctor).
  • Officers added to the initial staff mentioned earlier on a Sword Battlecruiser are Scientist/Commander/Zealot and Smuggler/Assassin/Saboteur.