- Just turn werebeasts off, period. And turn off cavern dwellers.
- Chop down a few trees and use the cleared area for a refuse stockpile and also establish a pasture.
- Start setting work details, including assigning all available picks.
- Make an entrance that can permit an "airlocked" trade depot using two drawbridges, a serpentine hall of traps, an initial stockpile for everything and a 5x5 shaft for 1x3 stairs.
- Carve 1x3 passages out of the west and east sides of the shaft and start building 9x9 rooms in a grid with a N-S corridor in between.
- An agricultural floor should come first with farming on it if possible. If not, establish farming on the entrance floor but put stockpiles and agricultural workshops on a lower level.
- Put a temporary meeting area on the agricultural floor and maybe move it later.
- Build an industrial floor and make a 1x1 garbage zone therein. Make wheelbarrows for any stone stockpiles.
- Gradually move things out of the initial stockpile. (This can be done by moving items from one stockpile to another without disabling those goods in the initial stockpile.)
- Hotkey locations for "Trade depot", "Agricultural floor" and "Industrial floor" should now be established and so on later.
- Try to build a well in the agricultural floor which should be easy with an aquifer present.
- Disable pig tails as a cooking ingredient.
- Build traps in the entrance passageway and airlock the trade depot and the rest of the fort with bridges linked to levers in the meeting area.
- Build a bedroom floor and start queueing doors and beds.
- ...
- Forbid booze and tallow from cooking.