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BasicNPC2D.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasicNPC2D : PhysicsObject {
public float maxSpeed = 1f;
protected bool isWalking;
public float walkTime = 1f;
protected float walkCounter;
public float waitTime = 3f;
protected float waitCounter;
protected int walkDirection;
// Use this for initialization
void Start ()
{
waitCounter = waitTime;
walkCounter = walkTime;
//ChooseDirection();
}
// Update is called once per frame
void Update ()
{
if(isWalking)
{
walkCounter -= Time.deltaTime;
if(walkCounter < 0)
{
isWalking = false;
waitCounter = waitTime;
}
switch(walkDirection)
{
case 0 :
rb2d.velocity = new Vector2(maxSpeed,0);
break;
case 1 :
rb2d.velocity = new Vector2(-maxSpeed,0);
break;
}
}
else
{
waitCounter -= Time.deltaTime;
if(waitCounter < 0)
{
ChooseDirection();
}
}
}
void ChooseDirection()
{
walkDirection = Random.Range(0, 2);
isWalking = true;
walkCounter = walkTime;
}
}