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tmap.deckgl is born #866
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Hi @mtennekes -- I was unable to reproduce this example (after installing everything): library(tmap)
library(tmap.deckgl)
tmap_mode("deck")
#> tmap mode set to 'deck'
tm_shape(World) + tm_polygons("HPI", fill.scale = tm_scale_intervals(values = "RdYlGn"))
#> Error in tmapDeckGLCompPrepare(comp = structure(list(show = TRUE, design = "standard", : could not find function "tmapDeckGLCompPrepare" |
Same here, I get the same error! Also, FWIW, @mtennekes et al. I know I just want to mention this here, as it has the advantage of not having to implement a completely new rendering environment (i.e. Screenshot shows 1M points, behaving very smoothly How do people feel about this? Should this be part of |
It's working now r-tmap/tmap.deckgl@0d59c9e (had to export a lot of internal methods) Thanks @tim-salabim awesome developments!
With 'own dedicated package' do you mean your just-started leaflet integration with deck.gl or the From a
I am also looking at |
I've just started to add it to |
Interested in exploring the functionality, but returning
|
See https://github.com/r-tmap/tmap.deckgl
It's only a start, and mainly serves as a proof of concept for the extendibility of tmap.
Help is welcome, especially from those who know
deck.gl
.As a second proof of concept, I will add a new 3d layer type, probably called
tm_polygons3D
.The text was updated successfully, but these errors were encountered: