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Definition: The shortest path algorithm, is a greedy algorithm, developed by Dijkstra. Dijkstra's algorithm is a method for finding the shortest path from a single source vertex to all other vertices in a graph.
Type of Graph: Works on both directed and undirected graphs, as long as the weights are non-negative.
Mechanism:
Initially, set the distance to the source vertex as 0 and all other vertices as infinity (∞).
Use a priority queue to keep track of vertices with the shortest distance that haven't been processed (visited) yet.
Repeatedly extract the vertex with the smallest distance, update the distances to its adjacent vertices, and mark it as processed (visited).
Greedy Approach: At every step, the algorithm greedily chooses the next vertex with the smallest known distance from the source.
The text was updated successfully, but these errors were encountered:
Definition: The shortest path algorithm, is a greedy algorithm, developed by Dijkstra. Dijkstra's algorithm is a method for finding the shortest path from a single source vertex to all other vertices in a graph.
Type of Graph: Works on both directed and undirected graphs, as long as the weights are non-negative.
Mechanism:
Greedy Approach: At every step, the algorithm greedily chooses the next vertex with the smallest known distance from the source.
The text was updated successfully, but these errors were encountered: