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To be able to iterate over the neighbors of each vertex in the correct order (1-ring of the center) would be nice.
Currently I have to figure out how to parse the neighbors on my own in the correct order.
It is not enough to just store each neighbor per vertex in a list, because the order of the iteration is important for calculations.
To be able to iterate over the neighbors of each vertex in the correct order (1-ring of the center) would be nice.
Currently I have to figure out how to parse the neighbors on my own in the correct order.
It is not enough to just store each neighbor per vertex in a list, because the order of the iteration is important for calculations.
For example, OpenMesh in C++ provides VertexVertexIter: https://www.graphics.rwth-aachen.de/media/openflipper_static/Documentation/OpenFlipper-1.1/mesh_iterators.html
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