Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Doesn't load in Firefox (Nightly, version 58+) #1

Open
cvan opened this issue Oct 14, 2017 · 8 comments
Open

Doesn't load in Firefox (Nightly, version 58+) #1

cvan opened this issue Oct 14, 2017 · 8 comments

Comments

@cvan
Copy link

cvan commented Oct 14, 2017

First off, this looks absolutely stunning - from your videos. I love the excitement and originality of your ideas here.

Since Firefox 55, we've had WebVR support shipped in release-channel Firefox Windows (64-bit).

I didn't dig too deeply, but I tried loading this in Firefox Nightly (58) yesterday. I entered VR and just saw a completely blank canvas in the headset. I waited for things to load. No discernible errors or warnings in the Dev Tools' Console.

Which browsers can I expect Norman to work with? I saw the Origin Trial <meta> tag. Daydream with Pixel? Samsung Gear VR with Samsung Galaxy S8? Oculus Rift with Firefox?

Really looking forward to giving this a spin. Congrats on the launch!

@cvan
Copy link
Author

cvan commented Oct 19, 2017

Friendly ping 😄 I just wanted to check to see if other people are encountering the same issue of this not loading in Firefox?

@dmotz
Copy link
Collaborator

dmotz commented Oct 20, 2017

Are you referring to the authoring tool in this repo or the viewer on normanvr.com?

@cvan
Copy link
Author

cvan commented Oct 20, 2017

The viewer on normanvr.com. I didn’t clone this repo. I ought to do that and check! Didn’t think of that - good idea :)

@presstube
Copy link
Owner

Sorry for the super late reply! I just checked and the authoring tool does indeed work in FF. It's not the most approachable app from a UX standpoint though so please let me know if you want a personal walkthrough and I'll jump on a hangout w you.

@cvan
Copy link
Author

cvan commented Oct 25, 2017

I was testing this on my Vive, not with my Oculus Rift. Could that be why? The controllers weren't set up for that? (I didn't see any warnings or errors in the Console.)

Which headsets/platforms can the (a) Norman authoring too, and the (b) Norman viewer tool be viewable from?

I tried on Samsung Gear VR, and I was able to see the viewer but not authoring tool. That to be expected?

It's not the most approachable app from a UX standpoint though so please let me know if you want a personal walkthrough and I'll jump on a hangout w you.

Thanks for the offer! Yeah, that'd be helpful. Feel free to reach me at [email protected] some time.

@presstube
Copy link
Owner

For now the authoring tool only works on Oculus Rift + Touch.

In am trying to secure funding to continue development and make it more widely accessible, including adding Vive support.

Stay tuned!

Re Gear VR: yes that would just work with the viewer.

@xunorus
Copy link

xunorus commented Oct 9, 2018

any news on that?

In am trying to secure funding to continue development and make it more widely accessible, including adding Vive support.

@presstube
Copy link
Owner

No traction so far and I’ve been submerged in other work.

BUT! Oculus Quill has since added frame by frame animation. You should check that out. Quill is amazing. I think there’s a way to get it going on Vive.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants