collision bugs #45
Labels
Affects 1.9.91
Affects 1.9.92
bug
Something isn't working
Client
Issues affecting cadesim Client
Server
Issues affecting cadesim Server
Milestone
(N.B. the collision calculation mechanism is due an overhaul which would fix some of the more exotic edge cases, this is covered by #76)
Bug 1 (fixed in d0aace3)
if 1 ship is near a rock where the wind pushes you up against it, if there is a ship that is beside you and collides with you, the person next to you will end up going through you
Bug 2 (fixed in d0aace3)
Animation bug: where x,z are converging on ship y, which moves forward at the same time. The pieces end up in the same place, but one of the ramming ships temporarily animates 1 square behind.
Bug 3 (Appears to be fixed as of ed002b1, tested in d0aace3)
Collision bug: similar to above, but x turns RIGHT and z turns LEFT. y goes FORWARD. x occupies the space.
Bug 4 (fixed in d0aace3)
x is blocked regardless of whether z turns or moves straight. z is able to complete all options successfully.
![bug4](https://user-images.githubusercontent.com/36822438/93406228-0ec0a100-f887-11ea-9cee-35396aa0a7b9.PNG)
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