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game.js
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const gameCells = document.querySelectorAll('.gamecell');
const resetButton = document.querySelector('main button');
const namesDialog = document.querySelector('.names-dialog');
const namesDialogButton = namesDialog.querySelector('button');
const Player = (name, symbol) => {
const getSymbol = () => symbol;
const getName = () => name;
return {getSymbol, getName};
}
//Inicialization of Players
namesDialog.showModal();
namesDialogButton.addEventListener('click', (event) => {
const form = namesDialog.querySelector('form');
const player1Name = form.querySelector('#name1');
const player2Name = form.querySelector('#name2');
if (form.checkValidity()) {
event.preventDefault(); // Don't want to submit this form
const player1 = Player(player1Name.value, 'X');
const player2 = Player(player2Name.value, 'O');
namesDialog.close();
gameInitialization(player1, player2);
}
});
//Game Initialization after player names being chosen
function gameInitialization(player1, player2) {
const gameBoard = (() => {
let gameBoardArray = [null, null, null, null, null, null, null, null, null];
const addToArray = (symbol, position) => {
gameBoardArray[position] = symbol;
}
const clearArray = () => {
gameBoardArray = [null, null, null, null, null, null, null, null, null];
}
const getGameBoardRows = () => {
const copyGameArray = [...gameBoardArray];
const res = [];
for (let i = 0; i < gameBoardArray.length / 3; i++) {
res.push(copyGameArray.splice(0, 3));
}
return res;
}
const getGameBoardColumns = () => {
const copyGameArray = [...gameBoardArray];
const res = [[],[],[]];
for (let i = 0; i < gameBoardArray.length; i++) {
if (i % 3 === 0) {
res[0].push(copyGameArray[i]);
} else if (i % 3 === 1) {
res[1].push(copyGameArray[i]);
} else {
res[2].push(copyGameArray[i]);
}
}
return res;
}
const getGameBoardDiagonals = () => {
const copyGameArray = [...gameBoardArray];
const diagonal1 = [copyGameArray[0], copyGameArray[4], copyGameArray[8]];
const diagonal2 = [copyGameArray[2], copyGameArray[4], copyGameArray[6]];
return [diagonal1, diagonal2];
}
const areItemsOfArrayEqual = (arr) => {
const res = {
areItemsEqual: null,
winnerSymbol: ''
};
for (let i = 0; i < arr.length - 1; i++) {
if (arr[i] !== arr[i + 1] || arr[i] === null) {
res.areItemsEqual = false;
return res;
}
}
res.areItemsEqual = true;
res.winnerSymbol = arr[0];
return res;
}
const checkWinner = () => {
const gameRows = getGameBoardRows();
const gameColumns = getGameBoardColumns();
const gameDiagonals = getGameBoardDiagonals();
const gameCombinations = [...gameRows, ...gameColumns, ...gameDiagonals];
const result = {
hasSomeoneWon: false,
tie: false,
winnerSymbol: '',
};
//Checks if there is a winner
for (let i = 0; i < gameCombinations.length; i++) {
const localRes = areItemsOfArrayEqual(gameCombinations[i]);
if (localRes.areItemsEqual) {
result.hasSomeoneWon = true;
result.winnerSymbol = localRes.winnerSymbol;
return result;
};
}
//Checks tie
if (!gameBoardArray.includes(null)) {
result.tie = true;
return result;
}
return result;
}
return {addToArray, clearArray, checkWinner};
})();
const displayController = (() => {
const playerTurnTitle = document.querySelector('main p');
const winnerDialog = document.querySelector('.result-dialog');
const winnerDialogMessage = winnerDialog.querySelector('h1');
// Close dialog when click outside form
winnerDialog.addEventListener('click', (event) => {
if (event.target === winnerDialog) {
winnerDialog.close();
}
});
const addPlayerSymbol = (target, symbol) => {
target.textContent = symbol;
}
const changePlayerTurnTitle = (message) => {
playerTurnTitle.textContent = message;
}
const showResultDialog = (message) => {
winnerDialogMessage.textContent = message;
winnerDialog.showModal();
}
const cleanGameboard = () => {
gameCells.forEach(cell => {cell.textContent = ''})
}
return {addPlayerSymbol, changePlayerTurnTitle, showResultDialog, cleanGameboard};
})();
const game = ((firstPlayer, secondPlayer) => {
let currentPlayer = firstPlayer;
let gameEnded = false;
//Initialization of PlayerTurnTitle
displayController.changePlayerTurnTitle(`${currentPlayer.getName()}'s Turn`);
const makePlayerMove = (cell, player) => {
if(cell.textContent !== '') return true;
displayController.addPlayerSymbol(cell, player.getSymbol() );
gameBoard.addToArray(player.getSymbol(), cell.dataset.position);
return false;
}
const parseSymbolToPlayer = (symbol, player1, player2) => {
switch (symbol) {
case player1.getSymbol():
return player1;
case player2.getSymbol():
return player2;
default:
throw new Error('Invalid symbol provided');
}
}
const processGameResult = (player1, player2) => {
const res = {gameEnded: false};
const winnerObj = gameBoard.checkWinner();
if (winnerObj.hasSomeoneWon) {
const winnerPlayer = parseSymbolToPlayer(winnerObj.winnerSymbol, player1, player2);
const message = `${winnerPlayer.getName()} Wins!`;
displayController.showResultDialog(message);
res.gameEnded = true;
}
else if (winnerObj.tie) {
const message = `It's a Tie`;
displayController.showResultDialog(message);
res.gameEnded = true;
}
return res;
}
const changePlayerTurn = () => {
currentPlayer = currentPlayer === firstPlayer ? secondPlayer : firstPlayer;
const message = gameEnded ? 'Game End' : `${currentPlayer.getName()}'s Turn`;
displayController.changePlayerTurnTitle(message);
}
const doPlayerTurn = function(e) {
if(gameEnded) return;
const isCellTaken = makePlayerMove(e.target, currentPlayer);
if(isCellTaken) return;
const result = processGameResult(firstPlayer, secondPlayer);
gameEnded = result.gameEnded;
changePlayerTurn();
}
const cleanGame = function() {
displayController.cleanGameboard();
gameBoard.clearArray();
displayController.changePlayerTurnTitle(`${currentPlayer.getName()}'s Turn`);
gameEnded = false;
}
return {doPlayerTurn, cleanGame};
})(player1, player2);
resetButton.addEventListener('click', game.cleanGame);
gameCells.forEach(cell => {
cell.addEventListener('click', game.doPlayerTurn);
});
}