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I did not succeeded in making flash work. This is how I use it:
create: function() { this.juicy = this.game.plugins.add(new Phaser.Plugin.Juicy(this)); this.flash = this.juicy.createScreenFlash('#ff0000'); // .... }, update: function() { this.flash.flash(); //does not work this.juicy.shake(20, 20); //this works // .... }
Console contains no error, but nothing happen. Juicy is loaded correctly, because the shake function works fine.
shake
The flash tween definition is also suspicious, because it does not use the duration variable.
duration
The text was updated successfully, but these errors were encountered:
Hi,you'd better have a look this page: http://phaser-juicy.herokuapp.com/ And you can update your code like this:
create: function() { this.juicy = this.game.plugins.add(new Phaser.Plugin.Juicy(this)); this.flash = this.juicy.createScreenFlash(); this.add.existing(this.screenFlash); // .... }, update: function() { this.flash.flash(); // will ok this.juicy.shake(20, 20); //this works // .... }
Good luck.
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I did not succeeded in making flash work. This is how I use it:
Console contains no error, but nothing happen. Juicy is loaded correctly, because the
shake
function works fine.The flash tween definition is also suspicious, because it does not use the
duration
variable.The text was updated successfully, but these errors were encountered: