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If Heavy Metal or Light Metal can activate from any of an Opponent's moves, the Flyout will appear independent of the move that is actually chosen.
Ex. Opponent's Low Kick with Player's Heavy Metal, Opponent's Light Metal-affected Heavy Slam.
-Ai Move Selection occurs even if a Ball is thrown, and so in that case, the Flyout becomes visible.
The text was updated successfully, but these errors were encountered:
Snailman11
added
Ability
Affects an ability
P3 Bug
Non gameplay affecting bug. typos, graphical issues, or other minor incorrect interactions.
labels
Jan 1, 2025
Describe the bug
If Heavy Metal or Light Metal can activate from any of an Opponent's moves, the Flyout will appear independent of the move that is actually chosen.
Ex. Opponent's Low Kick with Player's Heavy Metal, Opponent's Light Metal-affected Heavy Slam.
-Ai Move Selection occurs even if a Ball is thrown, and so in that case, the Flyout becomes visible.
Link to Discord's Bug Report (heavy metal sidebar appears at the beginning of every turn)
https://discord.com/channels/1125469663833370665/1270224310501507094
Reproduction
Stall turns until the Flyout appears for a move that isn't Heavy Slam.
or
Expected behavior
The Flyout should not appear during Enemy AI move selection.
Screenshots / Videos
Player Heavy Metal and Enemy Low Kick on Capture
PlayerHeavyMetalCapture.mp4
Opponent's Light Metal and Heavy Slam
LightMetal.AI.Selection.mp4
Session export file
No response
User data export file
No response
Additional context
-There is a reasonable chance that this is a much broader issue.
-Heavy Metal and Light Metal do not show Flyouts in SWSH
https://youtu.be/Keu1QFmpBw8?t=1118
The text was updated successfully, but these errors were encountered: