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Experiment with mediump and lowp in shaders #26

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andeplane opened this issue Apr 7, 2015 · 0 comments
Open

Experiment with mediump and lowp in shaders #26

andeplane opened this issue Apr 7, 2015 · 0 comments

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@andeplane
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highp should be used for all vector calculations, transformations etc
mediump for texture coordinates

More details in the shaderx7 book.

@andeplane andeplane added this to the Public beta 1.0 milestone Apr 7, 2015
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