Mythic points #7617
Replies: 6 comments 5 replies
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Acculy agree like, but i would make every boss giving points, last one could maybe gives 2 and if you wanna make player not being able to unlock other raids stuff you just make what you have with BT now so requiring last boss kill for the possibility on what you can purchase by that raid |
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Are mythic points supposed to be bad luck protection or are they supposed to be a major way of gearing? If they are supposed to be bad luck protection, you probably shouldn't accumulate enough points for an item after 2 weeks. Because going a few weeks without an item is completely normal. Bad luck only starts if you go without an upgrade for longer than normal. |
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Base for MytPoints, is to be bad luck solution, and yes, should be more than 2 weeks for Item. However on current state of server, end game TBC, IT should be working as gearing option. |
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Hello, When mythics were reintroduced several concerns were raised and one of those concerns was the inflow of gear. Another one, was players being awarded gear for content they haven't completed, therefore:
Mythic isn't, and wasn't, and shouldn't be the main source of gearing or something people should rely on exclusively to get the gear they want, which would eventually be the case if you could get a granted piece of gear too fast. The mythic points awarded are a reward for completing the harder content, it isn't and was never meant to be an alternative way to play the game, - the main source the gear players want is still killing bosses, mythic ensures that after a while you will get the item you want, as opposed as before, as there were chances you could farm it for months and still not get the single piece of gear you want. Mythics are not a catch up mechanic as for that you already have catch up raids, designed for that purpose alone. This suggestion, however, is acceptable, if:
This is to address the concerns raised by the community:
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I agree, however I want to add that the cost per item for every raid should be dependent on the number of available bosses, and be based on the idea that one has to be able to afford an item after 2 weeks of full clears. |
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This is a very well thought out and articulated idea, you can see the spark of intellect here. If i may, i would like to contribute my personal emotional whims and experiences as well and present them as grand ideas. Please be aware i will be insulted if opposed, so positive vibes only. So i left Warmane servers long ago because they were a baren bis raid-logging toxic wasteland(they since restarted some progression servers for some reason). When I came here, i was excited of the prospect of progression, but i realised the progression was too slow for my content-consuming-speed liking. So this gave me this genius idea(if i do say so myself): what if i demand that i can consume content even faster?! Why not use the rest of the time on Discord complaining the game is too easy and act like a unprovoked rabid dog instead?! I therefore think this idea is in the right direction, but why stop here? I'd say make all raids give just points and points are useable to buy anything: gold, gems, honor, gear, whatever. Why require new players go to the hurdle of playing(and by new players i mean my alt, i really dont care about people trying to experience the game)? They should be there will all the rest, the raid-logging community. We need these people some of which log in for 4 hours a week to come trash the server on discord with us for low pop and bugs we don't even contribute to and we have no intention to(since playing 4 hours a week, really how much of a bother can it be to actually go investigate or report something). Even though i left Warmane, there was something about that end-of-content nothing to do feel that i really miss, so it would be really nice if we can experience that exact thing i left for here, BUT with every release. I don't wanna get ahead of myself, but i will give you a preview of my next idea i will do a suggestion for soon: Warmane Blackrock PvP instant 70 bis-for-last-season free gear for EVERYTHING. We then can all be in Shattrath/Dalaran running in circles or mald on Discord, where all good servers finally go. Why wait?! For those inclined to say there are other games, i should go play other game or do something else with my time if i stopped enjoying WoW and that i just now found this aimless experimental server where my dopamine dictated thoughts are upvoted by many like me who run on this hamster wheel for years on end: this server is not blizzlike and will never be. Thank you, |
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Mythic points divided on 3 categories:
Gold - Rewards for each boss from BT or Hyjal,
Can be spend on items from both Raids. Each item cost same value, 28 - to make more friendly for new players and catch-up.
Illidan/Archi items costs 42
Silver - T5 raids. Same situation. Can be gethered from SSC/TK.
20 points for casual item, 30 for End Boss.
Copper - T4 Raids Mag/Grul/Kara (However, only Drakes from Kara drops points).
10 points regular item
15 points for Grull/Mag raid items + Aran trinket +40 Intel
Values of points can be changed, but I think 2 weeks for 1 item is OK if you raid whole bracket content.
What I would aslo suggest, is possibility to buy Lower currency:
You can buy 1 silver for 1 Gold, etc.
To open shops, for particular items, raids needs to be done on Mythic, like we have now.
Thanks,
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