From 6e92aae8b51cb10e740e98d7fa333ba9b8433750 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?F=C3=A9lix=20Danilo=20Palencia=20Morales?= Date: Sun, 27 Oct 2024 12:55:25 -0600 Subject: [PATCH] Update textdraws.md Fixed wrong redirect --- docs/scripting/resources/textdraws.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/scripting/resources/textdraws.md b/docs/scripting/resources/textdraws.md index ed83e4462..cc7d98eed 100644 --- a/docs/scripting/resources/textdraws.md +++ b/docs/scripting/resources/textdraws.md @@ -14,7 +14,7 @@ This 'textdraw editor' tool can make designing textdraws much easier. ## Global Textdraws -Global textdraws can be created, then shown to all players. There is a [limit](../resources/Limits) as to how many can be created, though. This means if you have a server with 500 players, creating more than 4 textdraws per-player is not possible. That's where **player**-textdraws come in. See further down. Here is a list of all the functions related to **global** textdraws: +Global textdraws can be created, then shown to all players. There is a [limit](../resources/limits) as to how many can be created, though. This means if you have a server with 500 players, creating more than 4 textdraws per-player is not possible. That's where **player**-textdraws come in. See further down. Here is a list of all the functions related to **global** textdraws: - [TextDrawCreate](../functions/TextDrawCreate): Create a textdraw. - [TextDrawDestroy](../functions/TextDrawDestroy): Destroy a textdraw.