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At the moment the only way to define a Cylindrical mesh is with Z as the rotation axis. An origin argument already exists, however there is no way to define a cylindrical mesh oriented with an arbitrary axis.
This feature would be enabling for geometries that include cylinders with different orientations, such as ports going into a vessel.
Alternatives
An alternative solution would be to rotate the full geometry accordingly. This would, however, not allow multiple cylindrical meshes with different orientations to be used.
Compatibility
The enhancement would either add an Axis parameter on a CylindricalMesh or add a rotate function
The text was updated successfully, but these errors were encountered:
We already have an issue (#3166) and PR (#3176) open to solve this exact problem (for tallies at least). At some point I'd like to include rotations for the mesh objects themselves as well.
Description
At the moment the only way to define a Cylindrical mesh is with Z as the rotation axis. An origin argument already exists, however there is no way to define a cylindrical mesh oriented with an arbitrary axis.
This feature would be enabling for geometries that include cylinders with different orientations, such as ports going into a vessel.
Alternatives
An alternative solution would be to rotate the full geometry accordingly. This would, however, not allow multiple cylindrical meshes with different orientations to be used.
Compatibility
The enhancement would either add an Axis parameter on a CylindricalMesh or add a rotate function
The text was updated successfully, but these errors were encountered: