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user.go
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package main
import (
"log"
"sync"
)
var _ = log.Println
type user_update struct {
Id * int
Email * string
First_name * string
Last_name * string
Gender * string
Birth_date * int
}
type user struct {
Id int
Email []byte
First_name []byte
Last_name []byte
Gender rune
Birth_date int
Idx UsersVisitsIndex
Deps map[*locationsAvg]bool
}
var users map[int]*user
var usersMutex sync.RWMutex
const usersMaxCount = 1000070
var usersCount int
var users1[usersMaxCount+1]user
// Note: as there are no write requests (POST) on phases 1 and 3, we may skip mutex locking
func getUser(User int) (*user) {
if User <= usersMaxCount {
if users1[User].Id == 0 {
return nil
}
return &users1[User]
}
return users[User]
}
func getUserSync(User int) (*user) {
if User <= usersMaxCount {
if users1[User].Id == 0 {
return nil
}
return &users1[User]
}
usersMutex.RLock()
u := users[User]
usersMutex.RUnlock()
return u
}
func getUserInsert(User int) (*user) {
var u * user
if User > usersMaxCount {
var un user
u = &un
users[User] = u
} else {
u = &users1[User]
}
return u
}
func getUserInsertSync(User int) (*user) {
var u * user
if User > usersMaxCount {
var un user
u = &un
usersMutex.Lock()
users[User] = u
usersMutex.Unlock()
} else {
u = &users1[User]
}
return u
}
func insertUserData(u * user, uu * user_update) {
u.Id = *uu.Id
u.Email = []byte(*uu.Email)
u.First_name = []byte(*uu.First_name)
u.Last_name = []byte(*uu.Last_name)
if *uu.Gender == "f" {
u.Gender = 'f'
} else {
u.Gender = 'm'
}
u.Birth_date = *uu.Birth_date
u.Idx = NewUsersVisitsIndex()
u.Deps = make(map[*locationsAvg]bool, 20)
}
func loadUser(User int, uu * user_update) {
u := getUserInsert(User)
insertUserData(u, uu)
}
func insertUser(User int, uu * user_update) {
u := getUserInsertSync(User)
insertUserData(u, uu)
}