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common.h
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common.h
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/*
* Copyright (C) 2023 nukeykt
*
* This file is part of Nuked-MD.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* FC1004 cells emulation
* Thanks:
* org (ogamespec):
* FC1004 decap and die shot.
* andkorzh, HardWareMan (emu-russia):
* help & support.
*
*/
#pragma once
#include <stdint.h>
#include <stdlib.h>
#define VERSION "1.3" // The emulator version in the main branch is ahead of the latest release
enum {
state_0 = 0,
state_1,
state_z,
state_test
};
#pragma pack(push, 1)
typedef struct {
int l1;
int l2;
int cout;
} staticcnt_t;
#pragma pack(pop)
static inline void SCNT_Update(staticcnt_t* scnt, int clk, int load, int val, int cin, int reset)
{
scnt->cout = cin && scnt->l2;
if (!reset)
{
scnt->l1 = 0;
scnt->l2 = 0;
return;
}
if (!clk)
{
int bit;
if (!load)
bit = val;
else
bit = scnt->l2 ^ cin;
scnt->l1 = bit;
}
else
{
scnt->l2 = scnt->l1;
}
}
static inline void SCNT_UpdateWide(staticcnt_t* scnt, int clk, int load, int val, int cin, int reset, int mask, int bits)
{
int sum = scnt->l2 + cin;
scnt->cout = (sum >> bits) & 1;
if (!reset)
{
scnt->l1 = 0;
scnt->l2 = 0;
return;
}
if (!clk)
{
int bit;
if (!load)
bit = val;
else
bit = sum & mask;
scnt->l1 = bit;
}
else
{
scnt->l2 = scnt->l1;
}
}
#pragma pack(push, 1)
typedef struct {
int l1;
int l2;
} sdff_t;
#pragma pack(pop)
static inline void SDFF_Update(sdff_t *dff, int clk, int val)
{
if (!clk)
{
dff->l1 = val;
}
else
{
dff->l2 = dff->l1;
}
}
#pragma pack(push, 1)
typedef struct {
int l1;
int l2;
int nq;
int q;
} sdffs_t;
#pragma pack(pop)
static inline void SDFFS_Update(sdffs_t *dff, int clk, int val, int set)
{
if (!clk)
{
dff->l1 = val;
}
else if (!set)
{
dff->l1 = 1;
}
if (!set)
{
dff->l2 = 1;
}
else if (clk)
{
dff->l2 = dff->l1;
}
dff->nq = !dff->l2;
dff->q = dff->l2;
}
static inline void SDFFS_UpdateWide(sdffs_t* dff, int clk, int val, int set, int mask)
{
if (!clk)
{
dff->l1 = val;
}
else if (!set)
{
dff->l1 = mask;
}
if (!set)
{
dff->l2 = mask;
}
else if (clk)
{
dff->l2 = dff->l1;
}
dff->nq = dff->l2 ^ mask;
dff->q = dff->l2;
}
#pragma pack(push, 1)
typedef struct {
int l1;
int l2;
int nq;
int q;
} sdffr_t;
#pragma pack(pop)
static inline void SDFFR_Update(sdffr_t* dff, int clk, int val, int reset)
{
if (!reset)
{
dff->l1 = 0;
}
else if (!clk)
{
dff->l1 = val;
}
if (!reset)
{
dff->l2 = 0;
}
else if (clk)
{
dff->l2 = dff->l1;
}
dff->nq = !dff->l2;
dff->q = dff->l2;
}
static inline void SDFFR_UpdateWide(sdffr_t* dff, int clk, int val, int reset, int mask)
{
if (!reset)
{
dff->l1 = 0;
}
else if (!clk)
{
dff->l1 = val;
}
if (!reset)
{
dff->l2 = 0;
}
else if (clk)
{
dff->l2 = dff->l1;
}
dff->nq = dff->l2 ^ mask;
dff->q = dff->l2;
}
#pragma pack(push, 1)
typedef struct {
int l1;
int l2;
int nq;
int q;
} sdffsr_t;
#pragma pack(pop)
static inline void SDFFSR_Update(sdffsr_t *dff, int clk, int val, int set, int reset)
{
if (!reset)
{
dff->l1 = 0;
}
else if (!set)
{
dff->l1 = 1;
}
else if (!clk)
{
dff->l1 = val;
}
if (!set)
{
dff->l2 = 1;
}
else if (!reset)
{
dff->l2 = 0;
}
else if (clk)
{
dff->l2 = dff->l1;
}
if (!set && !reset)
{
dff->q = 0;
dff->nq = 0;
}
else
{
dff->q = dff->l2;
dff->nq = !dff->l2;
}
}
#pragma pack(push, 1)
#define MAX_DELAYCHAIN_DEPTH 10
typedef struct {
uint64_t lastcycle;
int items;
int pos;
int lastval;
int fifo[MAX_DELAYCHAIN_DEPTH];
} delaychain_t;
#pragma pack(pop)
static inline void DELAY_Init(delaychain_t *delay, int delaycycles)
{
delay->lastcycle = 0;
delay->items = delaycycles + 1;
delay->pos = 0;
}
static inline void DELAY_Free(delaychain_t *delay)
{
}
static inline int DELAY_Update(delaychain_t *delay, uint64_t cycles, int pushval)
{
if (!delay->fifo || delay->items < 1)
return pushval;
while (delay->lastcycle != cycles)
{
delay->lastcycle++;
delay->pos = (delay->pos + 1) % delay->items;
delay->fifo[delay->pos] = delay->lastval;
}
delay->fifo[delay->pos] = pushval;
delay->lastval = pushval;
return delay->fifo[(delay->pos + 1) % delay->items];
}