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13_pygame_space_war.py
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import pygame
import random
import math
pygame.init()
# Main Screen
screen = pygame.display.set_mode((600,957))
# load wallpaper
wallpaper = pygame.image.load('background-wallpaper.jpg')
# Title and Icon
pygame.display.set_caption(".::SPACE WAR::.")
icon = pygame.image.load('icon.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('player.png')
playerX = 268
playerY = 720
playerX_change = 0
# enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 4
for i in range(num_of_enemies):
enemyType = random.randint(1,4)
if enemyType == 1 :
enemyImg.append(pygame.image.load('enemy1.png'))
elif enemyType == 2 :
enemyImg.append(pygame.image.load('enemy2.png'))
elif enemyType == 3 :
enemyImg.append(pygame.image.load('enemy3.png'))
elif enemyType == 4 :
enemyImg.append(pygame.image.load('enemy4.png'))
enemyX.append(random.randint(100,400))
enemyY.append(random.randint(50,150))
enemyX_change.append(0.5)
enemyY_change.append(10)
# bullet
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 720
bulletX_change = 0.1
bulletY_change = 1
bullet_state = "ready"
# display score text
score_value = 0
font = pygame.font.Font('Vazirmatn-Black.ttf',40)
scoreTextX = 10
scoreTextY = 10
def show_score(x,y):
score = font.render("SCORE : " + str(score_value) , True , (255,255,255))
screen.blit(score,(x,y))
def fire_bullet(x,y):
screen.blit(bulletImg,(x+10,y+20))
def player(x,y):
screen.blit(playerImg,(x,y))
def enemy(x,y,i):
screen.blit(enemyImg[i] ,(x,y))
def isCollision(x1,y1,x2,y2):
# calculate distance between (x1,y1) and (x2,y2)
distance = math.sqrt(math.pow((x2-x1),2) + math.pow((y2-y1),2))
if distance < 30 :
return True
else :
return False
# Game Frames
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
playerX_change = 0.2
if event.key == pygame.K_LEFT:
playerX_change = -0.2
if event.key == pygame.K_SPACE:
if bullet_state is 'ready':
bulletX = playerX
bullet_state = "fire"
fire_bullet(bulletX,bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
screen.fill((0,128,128))
screen.blit(wallpaper,(0,0))
# player movement
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >=536 :
playerX = 536
# enemy movement
for i in range(num_of_enemies):
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 0.5
enemyY[i] += enemyY_change[i]
elif enemyX[i] >=536 :
enemyX_change[i] = -0.5
enemyY[i] += enemyY_change[i]
# bullet collision
collision = isCollision(enemyX[i] , enemyY[i] , bulletX , bulletY )
if collision:
bullet_state = 'ready'
bulletY = 720
score_value += 1
enemyX[i] = random.randint(100,400)
enemyY[i] = random.randint(50,150)
enemy(enemyX[i],enemyY[i],i)
# bullet movement
if bullet_state is 'fire':
if bulletY <= 0 :
bullet_state = 'ready'
bulletY = 720
fire_bullet(bulletX , bulletY)
bulletY -= bulletY_change
player(playerX,playerY)
show_score(scoreTextX,scoreTextY)
pygame.display.update()