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5_minimax.py
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import random
import sys
import time
from cap6635.agents.adversarialsearch.minimax import MiniMax, MiniMaxAlphaBeta
from cap6635.environment.map import TicTacToe
from cap6635.utilities.constants import TTT_X, TTT_O
totalTime = 0
board = TicTacToe(3, 3)
# Determine which algorithm to use
try:
algo = int(sys.argv[1])
except IndexError:
algo = 0
# Determine who plays first
try:
starter = int(sys.argv[2])
except IndexError:
starter = random.choice([TTT_X, TTT_O])
# Is there a Human? Or should it be AI vs. AI?
try:
auto = int(sys.argv[3])
except IndexError:
auto = 0
algorithm = MiniMaxAlphaBeta if algo == 0 else MiniMax
agent = algorithm(board, starter)
def human(recommend, valid):
global totalTime
start = time.time()
(m, qx, qy) = recommend(-2, 2)
end = time.time()
totalTime = totalTime + (end - start)
print('Evaluation time: {}s'.format(round(end - start, 7)))
print('Recommended move: X = {}, Y = {}'.format(qx, qy))
if agent._board.is_win():
return 0, 0
agent._board.print_board()
while True:
if not auto:
px = int(input('Insert the X coordinate: '))
py = int(input('Insert the Y coordinate: '))
else:
px = qx
py = qy
if valid(px, py):
break
else:
print('The move is not valid! Try again.')
return px, py
while True:
if agent._board.is_win():
break
if starter == TTT_X:
# If the player starts
px, py = human(agent.min, agent._board.is_valid)
agent._board.map[px][py] = TTT_X
agent._turn = TTT_O
(m, px, py) = agent.max(-2, 2)
agent._board.map[px][py] = TTT_O
agent._turn = TTT_X
else:
# If the AI starts
(m, px, py) = agent.max(-2, 2)
agent._board.map[px][py] = TTT_X
agent._turn = TTT_O
px, py = human(agent.min, agent._board.is_valid)
agent._board.map[px][py] = TTT_O
agent._turn = TTT_X
agent._board.print_board()
winner = 'X' if agent._board.win == 1 else 'O'
winner = 'O' if agent._board.win == 2 else 'No one'
print("%s wins!" % (winner))