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game_data.py
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level_0 = {
'terrain': 'levels/0/level_0_Terreno.csv',
'coins': 'levels/0/level_0_Moedas.csv',
'fg palms': 'levels/0/level_0_fg_Palms.csv',
'bg palms': 'levels/0/level_0_bg_Palms.csv',
'crates': 'levels/0/level_0_Caixa.csv',
'enemies': 'levels/0/level_0_Inimigos.csv',
'constraints': 'levels/0/level_0_Constraints.csv',
'player': 'levels/0/level_0_Player.csv',
'grass': 'levels/0/level_0_Grama.csv',
'node_pos': (110,400),
'unlock': 1,
'node_graphics': './graphics/overworld/1',
}
level_1 = {
'terrain': 'levels/2/level_2_terrain.csv',
'coins': 'levels/2/level_2_coins.csv',
'fg palms': 'levels/2/level_2_fg_Palms.csv',
'bg palms': 'levels/2/level_2_bg_Palms.csv',
'crates': 'levels/2/level_2_crates.csv',
'enemies': 'levels/2/level_2_enemies.csv',
'constraints': 'levels/2/level_2_constraints.csv',
'player': 'levels/2/level_2_player.csv',
'grass': 'levels/2/level_2_grass.csv',
'node_pos': (300,220),
'unlock': 2,
'node_graphics': './graphics/overworld/2',
}
level_2 = {
'terrain': 'levels/1/level_1_terrain.csv',
'coins': 'levels/1/level_1_coins.csv',
'fg palms': 'levels/1/level_1_fg_Palms.csv',
'bg palms': 'levels/1/level_1_bg_Palms.csv',
'crates': 'levels/1/level_1_crates.csv',
'enemies': 'levels/1/level_1_enemies.csv',
'constraints': 'levels/1/level_1_constraints.csv',
'player': 'levels/1/level_1_player.csv',
'grass': 'levels/1/level_1_grass.csv',
'node_pos': (400,610),
'unlock': 3,
'node_graphics': './graphics/overworld/3',
}
level_3 = {
'terrain': 'levels/0/level_0_Terreno.csv',
'coins': 'levels/0/level_0_Moedas.csv',
'fg palms': 'levels/0/level_0_fg_Palms.csv',
'bg palms': 'levels/0/level_0_bg_Palms.csv',
'crates': 'levels/0/level_0_Caixa.csv',
'enemies': 'levels/0/level_0_Inimigos.csv',
'constraints': 'levels/0/level_0_Constraints.csv',
'player': 'levels/0/level_0_Player.csv',
'grass': 'levels/0/level_0_Grama.csv',
'node_pos': (610,350),
'unlock': 4,
'node_graphics': './graphics/overworld/4',
}
level_4 = {
'terrain': 'levels/0/level_0_Terreno.csv',
'coins': 'levels/0/level_0_Moedas.csv',
'fg palms': 'levels/0/level_0_fg_Palms.csv',
'bg palms': 'levels/0/level_0_bg_Palms.csv',
'crates': 'levels/0/level_0_Caixa.csv',
'enemies': 'levels/0/level_0_Inimigos.csv',
'constraints': 'levels/0/level_0_Constraints.csv',
'player': 'levels/0/level_0_Player.csv',
'grass': 'levels/0/level_0_Grama.csv',
'node_pos': (880,210),
'unlock': 5,
'node_graphics': './graphics/overworld/5',
}
level_5 = {
'terrain': 'levels/0/level_0_Terreno.csv',
'coins': 'levels/0/level_0_Moedas.csv',
'fg palms': 'levels/0/level_0_fg_Palms.csv',
'bg palms': 'levels/0/level_0_bg_Palms.csv',
'crates': 'levels/0/level_0_Caixa.csv',
'enemies': 'levels/0/level_0_Inimigos.csv',
'constraints': 'levels/0/level_0_Constraints.csv',
'player': 'levels/0/level_0_Player.csv',
'grass': 'levels/0/level_0_Grama.csv',
'node_pos': (1050,400),
'unlock': 5,
'node_graphics': './graphics/overworld/6',
}
levels = {
0: level_0,
1: level_1,
2: level_2,
3: level_3,
4: level_4,
5: level_5,
}