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I used Yojimbo with the Godot engine mono 3.3.2, and it seems that C# version doesn't work well as C++.
After the packet was sent, memory somehow doesn't return to computer, and object still live when program is running, and result with memory leak.
Step to reproduce:
Press build button in the top right corner.
Inside Main scene, click Spatial node and uncheck ServerBuild.
Export client by: Project -> Export -> Add preset -> export.
Return to the editor and check ServerBuild and run server.
Now run client build.
Keep pressing c or i or s keys. You see message never deleted.
The text was updated successfully, but these errors were encountered:
Test yojimbo.zip
I used Yojimbo with the Godot engine mono 3.3.2, and it seems that C# version doesn't work well as C++.
After the packet was sent, memory somehow doesn't return to computer, and object still live when program is running, and result with memory leak.
Step to reproduce:
Press build button in the top right corner.
Inside Main scene, click Spatial node and uncheck ServerBuild.
Export client by: Project -> Export -> Add preset -> export.
Return to the editor and check ServerBuild and run server.
Now run client build.
Keep pressing c or i or s keys. You see message never deleted.
The text was updated successfully, but these errors were encountered: