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Improve UDP (timeout and more) #4

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kryptokommunist opened this issue May 8, 2017 · 0 comments
Open

Improve UDP (timeout and more) #4

kryptokommunist opened this issue May 8, 2017 · 0 comments
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@kryptokommunist
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  • Implement a timeout, so the image will be displayed for a longer time until the next frame arrives (maybe around 2 secs)
  • Implement UDP in a way so that it needs to be explicitly invoked, so projects without internet connection can omit this (FLIPDOT board = FLIPDOT(); board.start_udp_server(port)
@kryptokommunist kryptokommunist self-assigned this May 8, 2017
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