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Implement a timeout, so the image will be displayed for a longer time until the next frame arrives (maybe around 2 secs)
Implement UDP in a way so that it needs to be explicitly invoked, so projects without internet connection can omit this (FLIPDOT board = FLIPDOT(); board.start_udp_server(port)
The text was updated successfully, but these errors were encountered:
(FLIPDOT board = FLIPDOT(); board.start_udp_server(port)
The text was updated successfully, but these errors were encountered: