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Create and register a custom fluid that does not incorporate any custom movement effects.
Jump into the fluid.
Notice the player will sink to the bottom immediately and their movement will behave as if they aren't in any fluid; except they are prevented from jumping notably.
java_K9RkEHHrMs.mp4
Description of issue:
It seems like there's been a regression in custom fluid behavior between 1.21.1 and 1.21.4. I believe the difference is in that this patch code from 1.21.1 moved to the LivingEntity#travelInFluid method in 1.21.4, but a patch has not been added here to LivingEntity#travel before the new travelInFluid method is called:
The text was updated successfully, but these errors were encountered:
Minecraft Version: 1.21.4
NeoForge Version: 21.4.50-beta
Logs: N/A; Code:
Steps to Reproduce:
java_K9RkEHHrMs.mp4
Description of issue:
It seems like there's been a regression in custom fluid behavior between 1.21.1 and 1.21.4. I believe the difference is in that this patch code from 1.21.1 moved to the
LivingEntity#travelInFluid
method in 1.21.4, but a patch has not been added here toLivingEntity#travel
before the newtravelInFluid
method is called:The text was updated successfully, but these errors were encountered: