diff --git a/docs/advanced/accesstransformers.md b/docs/advanced/accesstransformers.mdx
similarity index 74%
rename from docs/advanced/accesstransformers.md
rename to docs/advanced/accesstransformers.mdx
index 707e3ce9c..928de2e87 100644
--- a/docs/advanced/accesstransformers.md
+++ b/docs/advanced/accesstransformers.mdx
@@ -1,3 +1,6 @@
+import Tabs from '@theme/Tabs';
+import TabItem from '@theme/TabItem';
+
Access Transformers
===================
@@ -10,6 +13,55 @@ Adding ATs
Adding an Access Transformer to your mod project is as simple as adding a single line into your `build.gradle`:
+
+
+Access Transformers need to be declared in both `build.gradle` and `mods.toml`:
+
+```groovy
+// In build.gradle:
+// This block is where your mappings version is also specified
+minecraft {
+ accessTransformers {
+ file('src/main/resources/META-INF/accesstransformer.cfg')
+ }
+}
+```
+
+```toml
+# In mods.toml:
+[[accessTransformers]]
+file="META-INF/accesstransformer.cfg"
+```
+
+AT files can be anywhere specified by the lines above, though NeoForge will default to searching for `META-INF/accesstransformer.cfg` if no other file is specified.
+
+Additionally, multiple AT files can be specified and will be applied in order. This can be useful for larger mods with multiple packages.
+
+```groovy
+// In build.gradle:
+minecraft {
+ accessTransformers {
+ file('src/main/resources/accesstransformer_main.cfg')
+ file('src/additions/resources/accesstransformer_additions.cfg')
+ }
+}
+```
+
+```toml
+# In mods.toml
+[[accessTransformers]]
+file="accesstransformer_main.cfg"
+
+[[accessTransformers]]
+file="accesstransformer_additions.cfg"
+```
+
+After adding or modifying any Access Transformer, the Gradle project must be refreshed for the transformations to take effect.
+
+
+
+Adding an Access Transformer to your mod project is as simple as adding a single line into your `build.gradle`:
+
```groovy
// This block is where your mappings version is also specified
minecraft {
@@ -17,9 +69,11 @@ minecraft {
}
```
-After adding or modifying the Access Transformer, the gradle project must be refreshed for the transformations to take effect.
+During development, the AT file can be anywhere specified by the line above. However, when loading in a non-development environment, NeoForge will only search for the exact path of `META-INF/accesstransformer.cfg` in your JAR file.
-During development, the AT file can be anywhere specified by the line above. However, when loading in a non-development environment, Forge will only search for the exact path of `META-INF/accesstransformer.cfg` in your JAR file.
+After adding or modifying the Access Transformer, the Gradle project must be refreshed for the transformations to take effect.
+
+
Comments
--------
diff --git a/neogradle/docs/configuration/index.md b/neogradle/docs/configuration/index.mdx
similarity index 81%
rename from neogradle/docs/configuration/index.md
rename to neogradle/docs/configuration/index.mdx
index fd2bc555a..66c25d9fe 100644
--- a/neogradle/docs/configuration/index.md
+++ b/neogradle/docs/configuration/index.mdx
@@ -1,3 +1,6 @@
+import Tabs from '@theme/Tabs';
+import TabItem from '@theme/TabItem';
+
ForgeGradle Configurations
==========================
@@ -6,7 +9,42 @@ ForgeGradle has numerous configurations that can change how the development envi
Enabling Access Transformers
----------------------------
-[Access Transformers][at] can widen the visibility or modify the `final` flag of Minecraft classes, methods, and fields. To enable access transformers in the production environment, you can set `accessTransformer` to configuration file in question:
+
+[Access Transformers][at] can widen the visibility or modify the `final` flag of Minecraft classes, methods, and fields.
+
+
+
+To enable Access Transformers in the production environment, you can set `accessTransformers` to the configuration file in question:
+
+```gradle
+minecraft {
+ // ...
+
+ // Add an Access Transformer file relative to the project's directory
+ accessTransformers {
+ file('src/main/resources/META-INF/accesstransformer.cfg')
+
+ // Multiple files can be specified and are applied in order
+ file('src/main/resources/accesstransformer_extras.cfg')
+ }
+}
+```
+
+In production, NeoForge will search for Access Transformer files as specified in `mods.toml`, or at `META-INF/accesstransformer.cfg` if none are specified:
+
+```toml
+[[accessTransformers]]
+file="META-INF/accesstransformer.cfg"
+
+[[accessTransformers]]
+file="accesstransformer_extras.cfg"
+```
+
+
+
+
+
+To enable Access Transformers in the production environment, you can set `accessTransformer` to the configuration file in question:
```gradle
minecraft {
@@ -18,8 +56,10 @@ minecraft {
```
:::caution
-While the access transformer in the development environment can be read from anywhere the user specifies, in production, the file will only be read from `META-INF/accesstransformer.cfg`.
+While the Access Transformer in the development environment can be read from anywhere the user specifies, in production, the file will only be read from `META-INF/accesstransformer.cfg`.
:::
+
+
Human-Readable Mappings
-----------------------