This package contains some utilities that help working with Unity's timeline and animation tools.
If your animation clip is missing bindings, you can just drag & drop objects from your hierarchy to fix them.
Hold the ALT key to re-assign existing bindings in your animation clip.
PlayableDirector
stores bindings per PlayableAsset
. This makes runtime switching easy, but editor usage hard: when you duplicate a timeline asset and assign it to a new director, all your bindings are lost and need to be manually re-assigned. Timelines can be complex (hundreds of objects), so this is very error-prone.
This package adds a simple context menu to PlayableDirector
with two entries:
- Copy Bindings
- Paste Bindings
So the following flow now works:
- right click a PlayableDirector component and select > Copy Bindings
- duplicate the timeline asset in your project
- assign it as playable asset to e.g. a new PlayableDirector component
- right click the new PlayableDirector and select > Paste Bindings
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