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category.py
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import steam
characters = ['All Chars DLC', 'All Chars', 'Story', 'Ensemble',
'Aria', 'Bard', 'Bolt', 'Cadence', 'Chaunter', 'Coda',
'Diamond', 'Dorian', 'Dove', 'Eli', 'Klarinetta',
'Mary', 'Melody', 'Monk', 'Nocturna', 'Reaper', 'Suzu', 'Tempo']
run_type = ['Speed', 'Score', 'Deathless']
extras = ['No Return', 'Hard', 'Phasing', 'Mystery', 'Randomizer', 'Low%']
version = ['Amplified', 'Classic']
def caseless_in(check, source):
if type(check) is str:
return check.casefold() in source.casefold()
for item in check:
if item.casefold() in source.casefold():
return True
return False
def pad(q, i):
if 'DLC' in q:
q = 'All (13)'
elif 'All' in q:
q = 'All (9)'
if i == 0:
i = len(q)
q += ' ' * (i - len(q))
return q
def score_string(s, m): #ty jakk <3
if m.run == 'Speed':
ms = 100000000 - int(s)
h, ms = divmod(ms, 60*60*1000)
m, ms = divmod(ms, 60*1000)
s, ms = divmod(ms, 1000)
ms = round(ms / 10.0)
if ms == 100:
ms = 99
result = ''
if h:
result += '%d:'%(h)
else:
result += ' '
result += '%02d:'%(m)
result += '%02d.%02d'%(s, ms)
return result
if m.run == 'Deathless':
result = ''
if s < 1000:
result += ' '*4
else:
result += ' '*(7-len(str(s)))
wins, s = divmod(s, 100)
zone, s = divmod(s, 10)
if m.char != 'Aria':
return result + '{} ({}-{})'.format(wins, zone + 1, s + 1)
if m.ver == 'Amplified':
return result + '{} ({}-{})'.format(wins, 5- zone, s + 1)
return result + '{} ({}-{})'.format(wins, 4- zone, s + 1)
else:
s = str(s)
return ' ' * (6-len(s)) + s
def rank_string(rank):
s = ' '*(6-len(str(rank))) + str(rank)
if rank % 100 / 10 == 1:
return s + 'th'
rank %= 10
if rank == 1:
return s + 'st'
elif rank == 2:
return s + 'nd'
elif rank == 3:
return s + 'rd'
else:
return s + 'th'
def extract_char(q):
for c in characters:
if c == 'All Chars DLC':
if caseless_in([c, 'DLC', '13'], q):
return c
if c == 'All Chars':
if caseless_in([c, 'All', '9'], q):
return c
if caseless_in(c, q):
return c
return 'Cadence'
def extract_run(q,):
for r in run_type:
if caseless_in(r, q):
return r
return 'Speed'
def extract_extra(q):
for e in extras:
if e == 'No Return':
if caseless_in(['Return', 'NR'], q):
return e
elif e == 'Randomizer':
if caseless_in('Rando', q):
return e
elif caseless_in(e, q):
return e
elif e == "Low%":
if caseless_in('low', q):
return e
return 'Standard'
def extract_ver(q, default):
for v in version:
if caseless_in(v, q):
return v
return default
def extract_seeded(q):
if caseless_in('Seeded', q):
return True
return False
class indexer:
def __init__(self):
self.dict = steam.parse_index()
def get_matching_boards(self, q, run=None):
if not run:
run = extract_run(q)
extra = extract_extra(q)
ver = extract_ver(q, 'Amplified')
seeded = extract_seeded(q)
matches = []
for v in self.dict.values():
if v.eq_no_char(run, extra, ver, seeded):
matches.append(v)
return matches
def get_certain_board(self, q):
char = extract_char(q)
run = extract_run(q)
extra = extract_extra(q)
ver = extract_ver(q, 'Amplified')
seeded = extract_seeded(q)
for v in self.dict.values():
if v.eq_no_id(char, run, extra, ver, seeded):
return v
class leaderboard:
def __init__(self, name, default, lbid=0):
self.char = extract_char(name)
self.run = extract_run(name)
self.extra = extract_extra(name)
self.ver = extract_ver(name, default)
self.seeded = extract_seeded(name)
self.lbid = lbid
def eq_no_char(self, run, extra, ver, seeded):
if self.run == run and self.extra == extra and self.ver == ver and self.seeded == seeded:
return True
return False
def eq_no_id(self, char, run, extra, ver, seeded):
if self.char == char and self.run == run and self.extra == extra and self.ver == ver and self.seeded == seeded:
return True
return False
def __eq__(self, other):
return self.__dict__ == other.__dict__
def __str__(self):
return str(self.__dict__)
def __repr__(self):
t = self.char, self.run, self.extra, self.ver, self.seeded
return str(t)