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Jogo.cs
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using System;
using System.Collections.Generic;
using System.Drawing.Text;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Xml.Serialization;
public class Jogo
{
public State State { get; set; }
public static int Dinheiros { get; set; }
public static int Coracoes { get; set; }
public static int Trofeus { get; set; }
public static Stack<Maquina> meuTime = new();
public static Stack<Maquina> timeInimigo = new();
public List<Maquina> listaBaseMaquinas = new();
// Loja loja = new();
public void Inicializar()
{
// Loja.Preencher();
}
public void Rodada()
{
Stack<Maquina> saveMeutime = meuTime;
Stack<Maquina> saveTimeInimigo = timeInimigo;
while (true)
{
meuTime.Peek().Vida -= timeInimigo.Peek().Ataque;
timeInimigo.Peek().Vida -= meuTime.Peek().Ataque;
if (meuTime.Peek().Vida < 1)
meuTime.Pop();
if (timeInimigo.Peek().Vida < 1)
timeInimigo.Pop();
if(meuTime is null)
{
Coracoes--;
break;
}
if(timeInimigo is null)
{
Trofeus++;
break;
}
}
meuTime = saveMeutime;
timeInimigo = saveTimeInimigo;
}
}