-
-
Notifications
You must be signed in to change notification settings - Fork 809
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Reboot this project #203
Comments
It's gonna be a year since then soon) |
Yeah, I'm really sorry... |
Any news on this? |
Any news on TMPro? |
Please! I really need this right now |
TMPro is a nightmare to support lol. Don't keep your hopes up on this one. Mob Sakai prove me wrong <3 |
I am trying to edit the shader to SRP version , choosing shader logic in BaseMaterialEffect.cs like this: protected void SetNewMaterialShader(Material newMaterial, string baseName)
{
//Built-in renderer pipline
if (GraphicsSettings.defaultRenderPipeline == null)
{
newMaterial.shader = Shader.Find(string.Format("Hidden/{0} ({1})", newMaterial.shader.name, baseName));
}
//SRP renderer pipline
else
{
newMaterial.shader = Shader.Find(string.Format("Hidden/SRP_{0} ({1})", newMaterial.shader.name, baseName));
}
} and now I almost done this job, just some SRP batch issue. I'll try to finish it. |
seems like I finish by this fork:https://github.com/wangbenchong/UIEffect |
Hello everyone, I am grateful for your continued use and support of UIEffect. 🎉 UIEffect v5 is now released! |
Awesome! |
Hi everyone,
It's been a long time since this project was last updated.
Sorry, I could hardly spend time on this project...
I know you are waiting for UIEffect v4.
The alpha version has not yet been released.
v4 is currently under development, but has some technical issues.
- [v4] Advanced Detailed Blur on Android : low framerate #196
- Implementation not successful
- Architecture has changed significantly
- Difficult to upgrade automatically
- Should be supported as a separate package
- Even if most users have TMPro installed.
- I do not want to use
*.unitypackage
file- Demos should be under
Samples~
- A menu should be added for 2018.x
- Use OpenSesameCompiler to access internals/privates without slow reflection
- The project is also currently under development
Fortunately, after two weeks, I have free time.
I will take enough time for this project and make this project a top priority.
Thanks,
The text was updated successfully, but these errors were encountered: