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wrinkled.cpp
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/*
pbrt source code Copyright(c) 1998-2010 Matt Pharr and Greg Humphreys.
This file is part of pbrt.
pbrt is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version. Note that the text contents of
the book "Physically Based Rendering" are *not* licensed under the
GNU GPL.
pbrt is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// wrinkled.cpp*
#include "pbrt.h"
#include "texture.h"
#include "paramset.h"
// WrinkledTexture Declarations
template <class T> class WrinkledTexture : public Texture<T> {
public:
// WrinkledTexture Public Methods
~WrinkledTexture() {
delete mapping;
}
WrinkledTexture(int oct, float roughness, TextureMapping3D *map) {
omega = roughness;
octaves = oct;
mapping = map;
}
T Evaluate(const DifferentialGeometry &dg) const {
Vector dpdx, dpdy;
Point P = mapping->Map(dg, &dpdx, &dpdy);
return Turbulence(P, dpdx, dpdy, omega, octaves);
}
private:
// WrinkledTexture Private Data
int octaves;
float omega;
TextureMapping3D *mapping;
};
// WrinkledTexture Method Definitions
extern "C" DLLEXPORT Texture<float> * CreateFloatTexture(const Transform &tex2world,
const TextureParams &tp) {
// Initialize 3D texture mapping _map_ from _tp_
TextureMapping3D *map = new IdentityMapping3D(tex2world);
return new WrinkledTexture<float>(tp.FindInt("octaves", 8),
tp.FindFloat("roughness", .5f), map);
}
extern "C" DLLEXPORT Texture<Spectrum> * CreateSpectrumTexture(const Transform &tex2world,
const TextureParams &tp) {
// Initialize 3D texture mapping _map_ from _tp_
TextureMapping3D *map = new IdentityMapping3D(tex2world);
return new WrinkledTexture<Spectrum>(tp.FindInt("octaves", 8),
tp.FindFloat("roughness", .5f), map);
}