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mix.cpp
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/*
pbrt source code Copyright(c) 1998-2010 Matt Pharr and Greg Humphreys.
This file is part of pbrt.
pbrt is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version. Note that the text contents of
the book "Physically Based Rendering" are *not* licensed under the
GNU GPL.
pbrt is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// mix.cpp*
#include "pbrt.h"
#include "texture.h"
#include "paramset.h"
// MixTexture Declarations
template <class T>
class MixTexture : public Texture<T> {
public:
// MixTexture Public Methods
MixTexture(Reference<Texture<T> > t1,
Reference<Texture<T> > t2,
Reference<Texture<float> > amt) {
tex1 = t1;
tex2 = t2;
amount = amt;
}
T Evaluate(const DifferentialGeometry &dg) const {
T t1 = tex1->Evaluate(dg), t2 = tex2->Evaluate(dg);
float amt = amount->Evaluate(dg);
return (1.f - amt) * t1 + amt * t2;
}
private:
Reference<Texture<T> > tex1, tex2;
Reference<Texture<float> > amount;
};
// MixTexture Method Definitions
extern "C" DLLEXPORT Texture<float> * CreateFloatTexture(const Transform &tex2world,
const TextureParams &tp) {
return new MixTexture<float>(
tp.GetFloatTexture("tex1", 0.f),
tp.GetFloatTexture("tex2", 1.f),
tp.GetFloatTexture("amount", 0.5f));
}
extern "C" DLLEXPORT Texture<Spectrum> * CreateSpectrumTexture(const Transform &tex2world,
const TextureParams &tp) {
return new MixTexture<Spectrum>(
tp.GetSpectrumTexture("tex1", 0.f),
tp.GetSpectrumTexture("tex2", 1.f),
tp.GetFloatTexture("amount", 0.5f));
}