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language.txt
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[enu default]
// colors:
// a - reddish brick
// b - tan
// c - gray
// d - green
// e - brown
// f - gold
// g - red
// h - blue
// i - orange
// j - white
// k - yellow
// l - use original colors
// m - black
// n - light blue
// o - cream
// p - olive
// q - dark green
// r - dark red
// s - dark brown
// t - purple
// u - dark gray
// v - cyan
// w - ice
// x - fire
// y - sapphire
// z - teal
// - - Default color for Print messages * Default color for chat messages
// + - Default color for PrintBold messages ! Default color for team chat messages
// Doom
GOTBLUECARD = "\chPicked up a blue keycard.";
GOTYELWCARD = "\ckPicked up a yellow keycard.";
GOTREDCARD = "\cgPicked up a red keycard.";
GOTBLUESKUL = "\chPicked up a blue skull key.";
GOTYELWSKUL = "\ckPicked up a yellow skull key.";
GOTREDSKUL = "\cgPicked up a red skull key.";
PD_BLUEO = "\chBlue key required!";
PD_REDO = "\cgRed key required!";
PD_YELLOWO = "\ckYellow key required!";
PD_BLUEK = "\chBlue key required!";
PD_REDK = "\cgRed key required!";
PD_YELLOWK = "\ckYellow key required!";
PD_BLUECO = "\chBlue card required!";
PD_REDCO = "\cgRed card required!";
PD_YELLOWCO = "\ckYellow card required!";
PD_BLUESO = "\chBlue skull required!";
PD_REDSO = "\cgRed skull required!";
PD_YELLOWSO = "\ckYellow skull required!";
// Heretic
TXT_NEEDBLUEKEY = "You need a \chBlue Key\c- to open this door";
TXT_NEEDGREENKEY = "You need a \cdGreen Key\c- to open this door";
TXT_NEEDYELLOWKEY = "You need a \ckYellow Key\c- to open this door";
TXT_GOTBLUEKEY = "\chBlue Key";
TXT_GOTYELLOWKEY = "\ckYellow Key";
TXT_GOTGREENKEY = "\cdGreen Key";
// Hexen
TXT_KEY_STEEL = "\ccSteel Key";
Txt_Key_Cave = "\csCave Key";
Txt_Key_Axe = "\cuAxe Key";
Txt_Key_Fire = "\cgFire Key";
Txt_Key_Emerald = "\cdEmerald Key";
Txt_Key_Dungeon = "\cuDungeon Key";
Txt_Key_Silver = "\cjSilver Key";
Txt_Key_Rusted = "\ceRusted Key";
Txt_Key_Horn = "\ceHorn Key";
Txt_Key_Swamp = "\cpSwamp Key";
Txt_Key_Castle = "\cfCastle Key";
Txt_Need_Key_Steel = "You need the \ccSteel Key";
Txt_Need_Key_Cave = "You need the \csCave Key";
Txt_Need_Key_Axe = "You need the \cuAxe Key";
Txt_Need_Key_Fire = "You need the \cgFire Key";
Txt_Need_Key_Emerald = "You need the \cdEmerald Key";
Txt_Need_Key_Dungeon = "You need the \cuDungeon Key";
Txt_Need_Key_Silver = "You need the \cjSilver Key";
Txt_Need_Key_Rusted = "You need the \ceRusted Key";
Txt_Need_Key_Horn = "You need the \ceHorn Key";
Txt_Need_Key_Swamp = "You need the \cpSwamp Key";
Txt_Need_Key_Castle = "You need the \cfCastle Key";
// CVar descriptions
m8f_hn_sign_note1 = "Note:";
m8f_hn_sign_note2 = ":";
m8f_hn_sign_note3 = ":";
m8f_hn_area_name = "Area Name";
m8f_hn_area_radius = "Area Radius";
m8f_hn_sign_type = "Sign Type";
m8f_hn_sign_clear_after_make = "Clear note on Done";
m8f_hn_sign_add_time = "Add level time to note";
m8f_hn_sign_shootable = "Make this sign shootable";
m8f_hn_sign_with_pointer = "Add to Compass";
m8f_hn_sign_map_scale = "Automap Sign Marker Size";
// Command descriptions
m8f_hn_make_sign_close = "Done";
m8f_hn_make_sign_cancel = "Cancel";
m8f_hn_make_sign_clear = "Clear note now";
m8f_hn_remove_signs = "Remove all signs";
// Menu strings
m8f_hn_new_sign = "New Sign";
m8f_hn_options = "Options";
m8f_hn_remove_sign_note = "Shoot below sign to remove it.";