Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GetPacket: NOTINITIALISED error after maybe one too many deaths #4

Open
jboby93 opened this issue Feb 28, 2024 · 1 comment
Open

GetPacket: NOTINITIALISED error after maybe one too many deaths #4

jboby93 opened this issue Feb 28, 2024 · 1 comment

Comments

@jboby93
Copy link

jboby93 commented Feb 28, 2024

For shits and giggles, I'm playing the Cosmogenesis mod, which is an insane slaughtermap wad. As expected I have died many times thus far and plan to do so many more times.

After one otherwise uneventful face rocket, the game itself face-rocketed and gave me this error:
Screenshot_Doom_20240227_203937

I tried reloading my save a few times to no avail. I tried restarting the map to no avail. I switched to Sunlust, which... worked. But Cosmogenesis was still broken.

I deleted all the gy_ dictionary data from my config file and that did fix it. Is there perhaps some limit to gravestone amounts that can be stored for a map? Or did some value get corrupted? I kept a backup of that broken config in case it would be useful to examine it.

Playing with: GZDoom 4.8.2
Additional mods used: Target Spy v2.0.1

@jboby93
Copy link
Author

jboby93 commented Mar 1, 2024

I had the same crash happen last night with far fewer gravestones present on the map, so I don't think it's due to the amount. Going to see if I can figure out a way to reproduce the issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant