-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Historical Data #25
Comments
I tried using Twitter Search with the splatoon 3 ink bot for the specific mapmode i'm looking for, but unfortunately the tweet text generated by the bot only contains the mode, not the specific maps :( (And it seems like twitter makes alt text unsearchable) |
This is a good idea, but I think his working mode is just to simulate logging on to Nintendo Online and fetching the data from it. Maybe he just caches but does not persistence the data. This means that he may not have historical data. But if you have a persistence service to access its interface regularly, you may be able to complete this work yourself. Of course, the above are all my personal guesses, and I have not carefully read the source code. |
|
Hey there. I just recently finished making the data archives from the site available. You can access them at: https://splatoon3.ink/data/archive/ These are just the raw json files as they appeared on the site at the time. The archive page is connected to a public S3-compatible bucket. That bucket is currently located at The path format is In order to reduce duplication, non-xrank files have their minutes and seconds set to 0. (In other words, you'll only find one schedules.json per hour even though the bot updates it several times each hour). Let me know how it goes! |
Thank you! this data is super useful, will let you know if I find anything
interesting!
…On Fri, Jun 2, 2023, 8:24 AM Matt Isenhower ***@***.***> wrote:
Hey there. I just recently finished making the data archives from the site
available. You can access them at: https://splatoon3.ink/data/archive/
These are just the raw json files as they appeared on the site at the time.
The archive page is connected to a public S3-compatible bucket. That
bucket is currently located at
https://splatoon3ink-archive.nyc3.digitaloceanspaces.com (but that URL
may change).
The path format is
/year/month/day/year-month-day.hour-minute-second.originalfilename.json
In order to reduce duplication, non-xrank files have their minutes and
seconds set to 0. (In other words, you'll only find one schedules.json per
hour even though the bot updates it several times each hour).
Let me know how it goes!
—
Reply to this email directly, view it on GitHub
<#25 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AABZCV3AYPFAR7P5254XU6TXJHSPDANCNFSM6AAAAAASSDQ26I>
.
You are receiving this because you authored the thread.Message ID:
***@***.***>
|
Hi, I'm trying to understand how Nintendo chooses which maps and modes to put in rotation, and I'm looking for some sort of way to access historical rotation data. That way we could calculate e.g. which mapmodes are more likely to appear and which ones appear the least, and whether that changes over time. Is that something the splatoon3ink project has collected in a database somewhere? If so, is there a way I could get a dump of that DB?
The text was updated successfully, but these errors were encountered: