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object.cpp
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#include "object.h"
Object::Object(Type type)
: type(type)
{
spd.x = 0;
spd.y = 0;
rem.x = 0;
rem.y = 0;
flip.x = false;
flip.y = false;
}
Object::~Object()
{
}
void Object::setPosition(int new_x, int new_y)
{
x = new_x;
y = new_y;
}
void Object::init()
{
}
void Object::update()
{
move(spd.x, spd.y);
}
void Object::draw()
{
drawSprite(spr, x, y, flip.x, flip.y);
}
bool Object::is_solid(int ox, int oy)
{
if (oy > 0 && !check(platform, ox, 0) && check(platform, ox, oy))
{
return true;
}
return solid_at(x + hitbox.x + ox, y + hitbox.y + oy, hitbox.w, hitbox.h)
|| check(fall_floor, ox, oy)
|| check(fake_wall, ox, oy);
}
bool Object::is_ice(int ox, int oy)
{
return ice_at(x + hitbox.x + ox, y + hitbox.y + oy, hitbox.w, hitbox.h);
}
Object * Object::collide(Type type, int ox, int oy)
{
for (int i = 0; i < objects_count; i++)
{
Object * other = objects[i];
if (other && other->type == type && other != this && other->collideable
&& other->x + other->hitbox.x + other->hitbox.w > x + hitbox.x + ox
&& other->y + other->hitbox.y + other->hitbox.h > y + hitbox.y + oy
&& other->x + other->hitbox.x < x + hitbox.x + hitbox.w + ox
&& other->y + other->hitbox.y < y + hitbox.y + hitbox.h + oy)
{
return other;
}
}
return NULL;
}
bool Object::check(Type type, int ox, int oy)
{
return collide(type, ox, oy) != NULL;
}
void Object::move(float ox, float oy)
{
rem.x += ox;
float amount = floor(rem.x + 0.5f);
rem.x -= amount;
move_x(amount, 0);
rem.y += oy;
amount = floor(rem.y + 0.5f);
rem.y -= amount;
move_y(amount);
}
void Object::move_x(float amount, float start)
{
if (solids)
{
int step = sign(amount);
for (int i = start; i <= abs(amount); i++)
{
if (!is_solid(step, 0))
{
x += step;
}
else
{
spd.x = 0;
rem.x = 0;
break;
}
}
}
else
{
x += amount;
}
}
void Object::move_y(float amount)
{
if (solids)
{
int step = sign(amount);
for (int i = 0; i <= abs(amount); i++)
{
if (!is_solid(0, step))
{
y += step;
}
else
{
spd.y = 0;
rem.y = 0;
break;
}
}
}
else
{
y += amount;
}
}