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the idea is to have some sort of choice / quest /buy system ? , depends on the modder
you are coming to the npc , hit the ? or some other way to interract. At this point all i can do is to show message with sprite.
So be able to to show text / choice...
Do you want to buy items ? if yes show other choices (sprite + text) and have there button , linked to action..
sprite (from tiles.txt) + text (some custom like Sword + 15 damage with 20 percent to slow) and action button (buy)
So if the player would hit the buy the give item would be executed and gold would be substracted....
I was out for a while, can we do a resource substraction ?? dunno... not important rn
But not a bad for patch 1.1 version to queue this up
The text was updated successfully, but these errors were encountered:
the idea is to have some sort of choice / quest /buy system ? , depends on the modder
you are coming to the npc , hit the ? or some other way to interract. At this point all i can do is to show message with sprite.
So be able to to show text / choice...
Do you want to buy items ? if yes show other choices (sprite + text) and have there button , linked to action..
sprite (from tiles.txt) + text (some custom like Sword + 15 damage with 20 percent to slow) and action button (buy)
So if the player would hit the buy the give item would be executed and gold would be substracted....
I was out for a while, can we do a resource substraction ?? dunno... not important rn
But not a bad for patch 1.1 version to queue this up
The text was updated successfully, but these errors were encountered: