A successful attempt to express logical propositions by symbols, the laws of whose combinations should be founded upon the laws of the mental processes which they represent, would, so far, be a step towards a philosophical language.
--- George Boole, The Mathematical Analysis of Logic 1847
A Boolean value is either true or false. It is named after the British mathematician, George Boole, who first formulated Boolean algebra --- some rules for reasoning about and combining these values. This is the basis of all modern computer logic.
In Javascript, the two Boolean values are true
and false
(the
capitalization must be exactly as shown), and the Javascript type is 'boolean'.
⠕ tyepof true;
=> 'boolean'
⠕ tyepof True;
=> 'undefined'
A Boolean expression is an expression that evaluates to produce a result which is
a Boolean value. For example, the operator ===
tests if two values are equal.
It produces (or yields) a Boolean value:
⠕ 5 === (3 + 2); // Is five equal 5 to the result of 3 + 2?
=> true
⠕ 5 === 6;
=> false
⠕ let j = "hel";
⠕ j + "lo" === "hello";
true
In the first statement, the two operands evaluate to equal values, so the expression evaluates
to true
; in the second statement, 5 is not equal to 6, so we get false
.
The ===
operator is one of six common comparison operators which all produce
a boolean
result; here are all six:
x === y // Produce true if x is equal to y
x !== y // Produce true if x is not equal to y
x > y // Produce true if x is greater than y
x < y // Produce true if x is less than y
x >= y // Produce true if x is greater than or equal to y
x <= y // Produce true if x is less than or equal to y
Although these operations are probably familiar, the Javascript symbols are
different from the mathematical symbols. A common error is to use a single
equal sign (=
) instead of a triple equal sign (===
). Remember that =
is an assignment operator and ===
is a comparison operator. Also, there is
no such thing as =<
or =>
.
Like any other types we've seen so far, Boolean values can be assigned to variables, printed, etc.
⠕ let age = 18;
⠕ let oldEnoughToGetADrivingLicence = age >= 16;
⠕ console.log(oldEnoughToGetADrivingLicence);
true
⠕ typeof oldEnoughToGetADrivingLicence;
=> 'boolean'
Javascript, as a programming language, is a little bit quirky when it
comes to testing equality. The double equal sign ==
is a
"loose" equality operator, while the triple equal sign ===
used in the examples above is the "strict" equality operator.
When we looked at variables and data types in chapter 2, we saw how
Javascript does automatic type conversion. For example, it converts numbers to
strings when you use the +
token for string concatenation and
strings to numbers (if it can) when we use other mathematical operators.
The ==
compares values for equality after type conversion, whereas
the ===
compares values before conversion. Only values of the same
type are equal with the strict operator.
⠕ 5 == "5"; // true because of type conversion
=> true
⠕ 5 === "5"; // false using strict equality
=> false
⠕ 5 === 5.0; // true because integers and floats are all type `number`
=> true
In addition to the loose equality with ==
there is a loose inequality operator
using !=
. Because loose equality (and inequality) is difficult to predict,
we will only use strict equality in the examples in this book. However, you
are likely to encounter both styles when reading other code, documentation, and
tutorials.
For further reading on this topic you can read Equality comparison and sameness on the Mozilla Developer Network.
There are three logical operators, and &&
, or ||
, and not !
,
that allow us to build more complex
Boolean expressions from simpler Boolean expressions. The
semantics (meaning) of these operators is similar to their meaning in English.
For example, x > 0 && x < 10
produces true
only if x
is greater than 0 and
at the same time, x is less than 10.
n % 2 == 0 || n % 3 == 0
is true
if either of the conditions are true
,
that is, if the number n
is divisible by 2 or it is divisible by 3. (What do
you think happens if n
is divisible by both 2 and by 3 at the same time?
Will the expression yield true
or false
? Try it in your Javascript interpreter.)
Finally, the not
operator negates a Boolean value, so ! (x > y)
is true
if (x > y)
is false
, that is, if x
is less than or equal to
y
.
The expression on the left of the ||
operator is evaluated first: if the result is true
,
Javascript does not (and need not) evaluate the expression on the right --- this is called short-circuit evaluation.
Similarly, for the &&
operator, if the expression on the left yields false
, Javascript does not
evaluate the expression on the right.
So there are no unnecessary evaluations.
A truth table is a small table that allows us to list all the possible inputs,
and to give the results for the logical operators. Because the &&
and ||
operators each have two operands, there are only four rows in a truth table that
describes the semantics of &&
.
a b a && b
False False False False True False True False False True True True
In a Truth Table, we sometimes use T and F as shorthand for the two
Boolean values: here is the truth table describing ||
:
a b a || b
F F F F T T T F T T T T
The third logical operator, !
, only takes a single operand, so its truth table
only has two rows:
a !a
F T T F
A set of rules for simplifying and rearranging expressions is called an algebra. For example, we are all familiar with school algebra rules, such as:
n * 0 === 0
which provides rules for working with Boolean values.
First, the &&
operator:
x && false === false
false && x === false
y && x === x && y
x && true === x
true && x === x
x && x === x
Here are some corresponding rules for the ||
operator:
x || false === x
false || x === x
y || x === x || y
x || true === true
true || x === true
x || x === x
Two !
operators cancel each other:
!(!x) === x
In order to write useful programs, we almost always need the ability to check conditions and change the behavior of the program accordingly. Conditional statements give us this ability. The simplest form is the if statement:
if (x % 2 == 0) {
console.log(x, " is even.");
console.log("Did you know that 2 is the only even number that is prime?");
}
else {
console.log(x, " is odd.") ;
console.log("Did you know that multiplying two odd numbers always gives an odd result?");
}
If it is true, then all the indented statements get executed. If not, then all
the statements indented under the else
clause get executed.
The syntax for an if
statement looks like this:
if BOOLEAN EXPRESSION {
STATEMENTS_1 // Executed if condition evaluates to true
}
else {
STATEMENTS_2 // Executed if condition evaluates to false
}
As with the function definition from the last chapter and other compound
statements like for
, the if
statement consists of a header line and a body. The header
line begins with the keyword if
followed by a Boolean expression and ends with
a left curly brace ( { ).
The indented statements that follow are called a block. The block ends with the right curly brace ( } ).
Each of the statements inside the first block of statements are executed in order if the Boolean
expression evaluates to true
. The entire first block of statements
is skipped if the Boolean expression evaluates to false
, and instead
all the statements indented under the else
clause are executed.
There is no limit on the number of statements that can appear under the two clauses of an if
statement, but there has to be at least one statement in each block.
Another form of the if
statement is one in which the else
clause is omitted entirely.
In this case, when the condition evaluates to true
, the statements are
executed, otherwise the flow of execution continues to the statement after the if
.
if (x < 0) {
console.log("The negative number ", x, " is not valid here.");
x = 42;
console.log("I've decided to use the number 42 instead.");
}
console.log("The square root of ", x, "is", Math.sqrt(x)) ;
In this case, the print function that outputs the square root is the one after the if
--- it comes
after our curly braces ended the conditional block.
Notice that else
is not a statement. The if
statement has
two clauses, one of which is the (optional) else
clause. However you can
never use the else
keyword outside of an if
statement.
Sometimes there are more than two possibilities and we need more than two branches. One way to express a computation like that is a chained conditional:
if (x < y) {
STATEMENTS_A
}
else if (x > y) {
STATEMENTS_B
}
else {
STATEMENTS_C
}
Again, exactly one branch will be executed. There is no limit of the number of
else if
statements but only a single (and optional) final else
statement
is allowed and it must be the last branch in the statement:
if (choice === "a") {
functionOne();
}
else if (choice == "b") {
functionTwo();
}
else if (choice === "c") {
functionThree();
}
else {
console.log("Invalid choice.");
}
Each condition is checked in order. If the first is false, the next is checked, and so on. If one of them is true, the corresponding branch executes, and the statement ends. Even if more than one condition is true, only the first true branch executes.
One conditional can also be nested within another. (It is the same theme of composability, again!) We could have written the previous example as follows:
if (x < y) {
STATEMENTS_A
}
else {
if(x > y) {
STATEMENTS_B
}
else {
STATEMENTS_C
}
}
The outer conditional contains two branches.
The second branch contains another if
statement, which
has two branches of its own. Those two branches could contain
conditional statements as well.
Although the indentation of the statements makes the structure apparent, nested conditionals very quickly become difficult to read. In general, it is a good idea to avoid them when we can.
Logical operators often provide a way to simplify nested conditional statements. For example, we can rewrite the following code using a single conditional:
if (0 < x) { // Assume x is a number here
if (x < 10) {
console.log("x is a positive single digit.");
}
}
The console.log
function is called only if we make it past both the
conditionals, so instead of the above which uses two if
statements each with
a simple condition, we could make a more complex condition using the &&
operator. Now we only
need a single if
statement:
if (0 < x && x < 10) {
console.log("x is a positive single digit.");
}
The return
statement, with or without a value, depending on whether the
function is fruitful or void, allows us to terminate the execution of a function
before (or when) we reach the end. One reason to use an early return is if we detect an error
condition:
function printSquareRoot(x) {
if (x <= 0) {
console.log("Positive numbers only, please.");
return;
}
console.log("The square root of", x, "is", result)
}
The function printSquareRoot
has a parameter named x
. The first thing
it does is check whether x
is less than or equal to 0, in which case it
displays an error message and then uses return
to exit the function. The
flow of execution immediately returns to the caller, and the remaining lines of
the function are not executed.
As you integrate Boolean logic into your programs, you will often encounter
the pattern where you test if a single value evaluates to true
or false
.
The Boolean condition can be written without a comparison operator because
the value itself will be resolves to true
or false
.
if (email) {
// send an email...
}
Any value that is not false
, undefined
, null
, 0, NaN
, or an empty string ('')
actually returns true when tested as a conditional statement. Consider the following code:
let first = "Diego";
let last = "";
let email = "[email protected]";
if (email) {
// this block will be executed because email
console.log("Email evaluted to true");
}
if (email === true) {
// this block won't be executed because email is not equal to true
console.log("Email doesn't equal true");
}
if (!last) {
// this block (using not) executes
// because last is an empty string, it evaluates to false
console.log("Enter your last name!");
}
In the above example we can say that email
is truthy because it evaluates to true
even though it doesn't equal true
. Likewise, last
is falsy --- it evaluates to false
because it's an empty string, not equal to false
.
Optional curly braces
Curly braces in Javascript are optional of the block only has one statement.
This is the case for all blocks --- following the function
header, for
header,
if
and else
, and others we haven't seen yet. While it is uncommon for
other types of blocks, it is not uncommon to see if
statements
without curly braces. You may see:
if (!oldEnoughToDrive)
console.log("You can't rent a car.");
This is identical to
if (!oldEnoughToDrive) {
console.log("You can't rent a car.");
}
Some programmers consider it bad practice to omit curly braces for single statements, because it reduces readability and can lead to bugs. We recommend always using curly braces for blocks and our examples in this book follow this style.
Each of the six relational operators has a logical opposite: for example, suppose we can get a driving license when our age is greater or equal to 16, we can not get the driving license when we are less than 16.
Notice that the opposite of >=
is <
.
operator logical opposite
=== !== !== === < >= <= >
<=
= <
Understanding these logical opposites allows us to sometimes get rid of !
operators. !
operators are often quite difficult to read in computer code, and
our intentions will usually be clearer if we can eliminate them.
For example, if we wrote this Javascript:
if (!(age >= 16)) {
console.log("Hey, you're too young to get a driving license!");
}
it would probably be clearer to use the simplification laws, and to write instead:
if (age < 16) {
console.log("Hey, you're too young to get a driving license!")
}
Two powerful simplification laws (called de Morgan's laws) that are often helpful when dealing with complicated Boolean expressions are:
!(x && y) === (!x) || (!y)
!(x || y) === (!x) && (!y)
For example, suppose we can slay the dragon only if our magic lightsabre sword is charged to 90% or higher, and we have 100 or more energy units in our protective shield. We find this fragment of Javascript code in the game:
if !((swordCharge >= 0.90) && (shieldEnergy >= 100)) {
console.log("Your attack has no effect, the dragon fries you to a crisp!");
}
else {
console.log("The dragon crumples in a heap. You rescue the gorgeous prince!");
}
de Morgan's laws together with the logical opposites would let us rework the condition in a (perhaps) easier to understand way like this:
if (swordCharge < 0.90) || (shieldEnergy < 100) {
console.log("Your attack has no effect, the dragon fries you to a crisp!");
}
else {
console.log("The dragon crumples in a heap. You rescue the gorgeous prince!");
}
We could also get rid of the !
by swapping around the then
and
else
parts of the conditional. So here is a third version, also equivalent:
if (swordCharge >= 0.90) and (shieldEnergy >= 100) {
console.log("The dragon crumples in a heap. You rescue the gorgeous prince!");
}
else {
console.log("Your attack has no effect, the dragon fries you to a crisp!");
}
This last version is probably the best of the three, because it very closely matches
the initial English statement. Clarity of our code (for other humans),
and making it easy to see that the code does what we expect should always
be a high priority.
As our programming skills develop we'll find we have more than one way to solve any problem. So good programs are designed. We make choices that favor clarity, simplicity, and elegance. The job title software architect says a lot about what we do --- we are architects who engineer our products to balance beauty, functionality, simplicity and clarity in our creations.
**Tip:** Once our program works, we should play around a bit trying to polish it up. Write good comments. Think about whether the code would be clearer with different variable names. Could we have done it more elegantly? Should we rather use a function? Can we simplify the conditionals?We think of our code as our creation, our work of art! We make it great.
block
: A group of consecutive statements with the same indentation.
body
: The block of statements in a compound statement that follows the header.
Boolean algebra
: Some rules for rearranging and reasoning about Boolean expressions.
Boolean expression
: An expression that is either true or false.
Boolean value
: There are exactly two Boolean values: true
and false
. Boolean
values result when a Boolean expression is evaluated by the Javascript
interpreter. They have type 'boolean'
.
branch
: One of the possible paths of the flow of execution determined by conditional execution.
chained conditional
: A conditional branch with more than two possible flows of execution. In
Javascript chained conditionals are written with if ... else if ... else
statements.
comparison operator
: Javascript operators that compare two values: ===
, !==
, >
,
<
, >=
, and <=
.
condition
: The Boolean expression in a conditional statement that determines which branch is executed.
conditional statement
: A statement that controls the flow of execution depending on some
condition. In Javascript the keywords if
, else if
, and else
are
used for conditional statements.
logical operator
: One of the operators that combines Boolean expressions: (and) &&
,
(or) ||
, and (not) !
.
nesting
: One program structure within another, such as a conditional statement inside a branch of another conditional statement.
prompt
: A visual cue that tells the user that the system is ready to accept input data.
truth table
: A concise table of Boolean values that can describe the semantics of an operator.
type conversion
: An explicit function call that takes a value of one type and computes a corresponding value of another type.
wrapping code in a function
: The process of adding a function header and parameters to a sequence of program statements is often referred to as "wrapping the code in a function". This process is very useful whenever the program statements in question are going to be used multiple times. It is even more useful when it allows the programmer to express their mental chunking, and how they've broken a complex problem into pieces.
You can use this repl for your exercises
-
Assume the days of the week are numbered 0,1,2,3,4,5,6 from Sunday to Saturday. Write a function which is given the day number, and it returns the day name (a string).
-
You go on a wonderful vacation leaving on day number 3 (a Wednesday). You return home after 22 nights sleep. What day of the week is it? Write a general version of the program which asks for the starting day number, and the length of your stay, and it will tell you the name of day of the week you will return on. You might want to use the
%
mod operator. You can compose this function from the one you wrote in exercise 1. -
Give the logical opposites of these conditions a.
a > b
b.a >= b
c.a >= 18 and day == 3
d.a >= 18 and day != 3
-
What do these expressions evaluate to? a.
3 === 3
b.3 !== 3
c.3 >= 4
d.!(3 < 4)
-
Write a function which is given an exam score, and it returns a string --- the letter grade for that mark --- according to this scheme:
Score Grade
90-100 A 80-89 B 70-79 C 65-69 D <65 F
-
(hard bonus) Write a function
isRightAngled
which, given the length of three sides of a triangle, will determine whether the triangle is right-angled. Assume that the third argument to the function is always the longest side. It will returntrue
if the triangle is right-angled, orfalse
otherwise.
Hint: Floating point arithmetic is not always exactly accurate, so it is not safe to test floating point numbers for equality. If a good programmer wants to know whetherx
is equal or close enough toy
, they would probably code it up as:if (Math.abs(x-y) < 0.000001) { // x is approximately equal to y }
If you're intrigued by why floating point arithmetic is sometimes inaccurate, on a piece of paper, divide 10 by 3 and write down the decimal result. You'll find it does not terminate, so you'll need an infinitely long sheet of paper. The representation of numbers in computer memory or on your calculator has similar problems: memory is finite, and some digits may have to be discarded, so small inaccuracies creep in. Try this script:
let a = Math.sqrt(2.0); console.log(a, a*a); console.log(a*a === 2.0);
This section describes three lab assignments that ask you to write larger programs that are organized into several functions. To complete these labs you will combine what you have learned about variables and expressions, functions, and conditional Boolean expressions.
Body Mass Index (BMI) is a
ratio of weight to height (squared) that public health and other organizations use as a
guide for healthy weights. It is expressed as
BMI can be calculated using metric or SI measurements for height and weitht.
The standard index comes from metric units:
703
. The formula would be:
BMI for children and teens is more complicated, so you will not calculate it for this lab. Instead, if the age is < 20, you should show the user a message that indicates that your calculator is only for adults.
Once you have calculated the user's BMI, you should use the following chart to determine which weight category they are in. Use this table:
BMI Category
< 18.5 underweight 18.5-24.9 normal weight 25-29.9 overweight
29.9 obese
Chinese animal signs are determined based on the year of birth and repeat on a 12 year
cycle. For this lab, we are going to write a program that asks the user the year they
were born and then tells them their animal sign. We will use a simplified version
of the calendar which matches animal-year to the Western calendar year. Use the table
below for the starting years (and then each animal repeats 12 years later). You will
want to use the mod %
operator for this problem.
Animal Birth Year
Rat 1924 Ox 1925 Tiger 1926 Rabbit 1927 Dragon 1928 Snake 1929 Horse 1930 Goat 1931 Monkey 1932 Rooster 1933 Dog 1934 Pig 1935
This may be an interesting problem if you are comfortable with geometry and
trigonometry. In this lab you'll revisit the randomWalk
program that we
worked on in our turtle graphics. In the randomWalk
the turtle moves in a loop where
it chooses a random angle to turn and a random distance for each iteration of the loop.
You will modify randomWalk
so that the
turtle "bounces" when it reaches the edge of the screen. By bounce, the turtle
should advance to the edge of the screen (aka canvas) and then turn to the angle of reflection
away from the edge. To finish its "walk", it should then move forward for whatever distance
remains for this iteration. Some hints:
https://repl.it/@mcuringa/Random-Walk
- Determine the maximum and minimum
x
andy
that allow the turtle to stay on the screen. The turtle canvas dimensions are1920 x 1280
- Before the turtle moves forward, you will have to calculate the ending
x
,y
and determine if it's on the screen or off the screen - you will need to use
getHeading()
to make this calculation - you will need to use the trigonometry functions in the Javascript Math library