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treenode.cpp
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// Nodes of a binary tree. For use in Huffman Encoding
#ifndef TREENODE_CPP
#define TREENODE_CPP
#include <iostream>
using namespace std;
class TreeNode
{
public:
TreeNode();
TreeNode(int f, unsigned char c, TreeNode* l, TreeNode* r);
// overloaded operators - for heap
bool operator<(TreeNode t);
bool operator<=(TreeNode t);
bool operator==(TreeNode t);
bool operator>(TreeNode t);
int frequency;
unsigned char character;
TreeNode *left, *right;
}; // treenode
// constructors
TreeNode::TreeNode()
{
frequency = 0;
}
TreeNode::TreeNode(int f, unsigned char c, TreeNode* l, TreeNode* r)
{
frequency = f;
character = c;
left = l;
right = r;
}
// end constructors
// operators
bool TreeNode::operator<(TreeNode t)
{
if(frequency < t.frequency)
{
return true;
}
else if(frequency == t.frequency)
{ // tie breaker
if(character < t.character)
{
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} // less than
bool TreeNode::operator<=(TreeNode t)
{
if((*this) < t || (*this) == t)
return true;
else
return false;
} // less than or equal to
bool TreeNode::operator==(TreeNode t)
{ // this should never ever happen but whatever
if(frequency == t.frequency && character == t.character)
{
//cout << "wtf";
return true;
}
else
return false;
} // equals
bool TreeNode::operator>(TreeNode t)
{
if(frequency > t.frequency)
{
return true;
}
else if(frequency == t.frequency)
{
if(character > t.character)
{
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} // greater than
// end operators
#endif