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This should run in Mono, in theory, except for the audio API. NAudio relies on WASAPI and/or other windows-only libraries to get audio out of the speakers. Look into another audio library. I think maybe PortAudio would be best, I think it has .NET bindings somewhere, otherwise, possible BASS.NET, although that is non-free. If anyone knows of some other audio APIs, I am all ears.
The text was updated successfully, but these errors were encountered:
I'm currently researching the "Mock" audio player temporary fix.
Turns out only the _waveForm's Play/Pause/Stop methods end up calling Windows-exclusive APIs.
This should run in Mono, in theory, except for the audio API. NAudio relies on WASAPI and/or other windows-only libraries to get audio out of the speakers. Look into another audio library. I think maybe PortAudio would be best, I think it has .NET bindings somewhere, otherwise, possible BASS.NET, although that is non-free. If anyone knows of some other audio APIs, I am all ears.
The text was updated successfully, but these errors were encountered: