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ME5_TeamGlobals.lua
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-----------------------------------------------------------------
-----------------------------------------------------------------
-- MASS EFFECT: UNIFICATION Team Globals Script by Aaron Gilbert
-- Screen Names: Marth8880, GT-Marth8880, [GT] Marth8880
-- E-Mail: [email protected]
-- Copyright (c) 2021, Aaron Gilbert All rights reserved.
--
-- About:
-- Team globals.
--
--
-- Legal:
-- This script is licensed under the BSD 3-Clause License. A copy of this license (as LICENSE.md) should have been included
-- with this script. If it wasn't, it can also be found here: https://www.w3.org/Consortium/Legal/2008/03-bsd-license.html
--
-- THIS SCRIPT IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
-----------------------------------------------------------------
-----------------------------------------------------------------
local __SCRIPT_NAME = "ME5_TeamGlobals";
local debug = true;
local function PrintLog(...)
if debug == true then
print("["..__SCRIPT_NAME.."]", unpack(arg));
end
end
PrintLog("Entered")
TeamGlobals = {
SSVxGTH = {
xxs = {
REP = {
UnitCount = 7,
Tickets = 150,
Classes = {
{ ssv_inf_soldier, 2, 3 },
{ ssv_inf_infiltrator, 1, 3 },
{ ssv_inf_engineer, 1, 3 },
{ ssv_inf_adept, 1, 3 },
{ ssv_inf_sentinel, 1, 3 },
{ ssv_inf_vanguard, 1, 3 },
},
},
CIS = {
UnitCount = 6,
Tickets = 150,
Classes = {
{ gth_inf_trooper, 1, 6 },
{ gth_inf_rocketeer, 1, 4 },
{ gth_inf_sniper, 1, 4 },
{ gth_inf_machinist, 1, 4 },
{ gth_inf_hunter, 1, 3 },
{ gth_inf_shock, 1, 3 },
{ gth_inf_destroyer, 1, 2 },
{ gth_inf_juggernaut, 1, 2 },
},
},
HuskTeam = {
UnitCount = 1,
Classes = {
{ "indoc_inf_husk", 1, 1 },
},
},
},
xs = {
REP = {
UnitCount = 13,
Tickets = 150,
Classes = {
{ ssv_inf_soldier, 2, 8 },
{ ssv_inf_infiltrator, 2, 8 },
{ ssv_inf_engineer, 2, 8 },
{ ssv_inf_adept, 2, 8 },
{ ssv_inf_sentinel, 2, 8 },
{ ssv_inf_vanguard, 2, 8 },
},
},
CIS = {
UnitCount = 11,
Tickets = 150,
Classes = {
{ gth_inf_trooper, 2, 20 },
{ gth_inf_rocketeer, 2, 8 },
{ gth_inf_sniper, 1, 8 },
{ gth_inf_machinist, 1, 8 },
{ gth_inf_hunter, 2, 6 },
{ gth_inf_shock, 1, 6 },
{ gth_inf_destroyer, 1, 4 },
{ gth_inf_juggernaut, 1, 4 },
},
},
HuskTeam = {
UnitCount = 2,
Classes = {
{ "indoc_inf_husk", 2, 2 },
},
},
},
sm = {
REP = {
UnitCount = 15,
Tickets = 150,
Classes = {
{ ssv_inf_soldier, 3, 8 },
{ ssv_inf_infiltrator, 2, 8 },
{ ssv_inf_engineer, 3, 8 },
{ ssv_inf_adept, 2, 8 },
{ ssv_inf_sentinel, 2, 8 },
{ ssv_inf_vanguard, 2, 8 },
},
},
CIS = {
UnitCount = 15,
Tickets = 150,
Classes = {
{ gth_inf_trooper, 2, 20 },
{ gth_inf_rocketeer, 2, 8 },
{ gth_inf_sniper, 1, 8 },
{ gth_inf_machinist, 1, 8 },
{ gth_inf_hunter, 2, 6 },
{ gth_inf_shock, 1, 6 },
{ gth_inf_destroyer, 1, 4 },
{ gth_inf_juggernaut, 1, 4 },
},
},
HuskTeam = {
UnitCount = 3,
Classes = {
{ "indoc_inf_husk", 3, 3 },
},
},
},
},
}
PrintLog("Exited")