You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be nice to be able to toggle different kinds of scaling for horizontal and vertical aspects of the image. Say, for instance, a game or console interpolates its horizontal pixels to a non-integer value. It would be nice to be able to do vertical integer scaling and horizontal bilinear to achieve a potentially better image overall. It would also be nice to have scaling layers, one for blending pixels and another to scale to fit to a resolution like 1080p. It would also be really nice to be able to adjust the strength of each scaling method, to suit the user's purposes, sort of like RetroArch with its ablility to apply configurable scaling layers.
The text was updated successfully, but these errors were encountered:
GK6475
changed the title
[Feature] Add Toggleable Horizontal and Vertical Scaling, as Well as Scaling Layers
[Feature] Add Configurable Horizontal and Vertical Scaling, as Well as Scaling Layers
May 27, 2024
It would be nice to be able to toggle different kinds of scaling for horizontal and vertical aspects of the image. Say, for instance, a game or console interpolates its horizontal pixels to a non-integer value. It would be nice to be able to do vertical integer scaling and horizontal bilinear to achieve a potentially better image overall. It would also be nice to have scaling layers, one for blending pixels and another to scale to fit to a resolution like 1080p. It would also be really nice to be able to adjust the strength of each scaling method, to suit the user's purposes, sort of like RetroArch with its ablility to apply configurable scaling layers.
The text was updated successfully, but these errors were encountered: