-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathlist_of_bugs
24 lines (19 loc) · 1.12 KB
/
list_of_bugs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
THINGS THAT AREN'T BUGS BUT MAYBE SHOULD BE FIXED:
It is too easy to accidentally click on the nagivation menu while playing set.
The password key-derivation is way too strong now. I don't want my server to be
100% loaded for half a second every time someone logs in.
---> To fix this we can have a flag for low-iteration derivation in the user
table. When new people register they automatically get a low-iteration
derivation. When someone who alreay has a high-iteration derivation logs in, we
replace it with a low-iteration derivation and set their flag.
OUTSTANDING BUGS:
If the cards start moving around before they are totally loaded, then they
can get stuck in the "removed" position.
BUGS THAT HAVE MYSTERIOUSLY DISAPPEARED ON THEIR OWN:
Sometimes we get the "Re(Start) Game" button mysteriously in the middle of a
game. No idea how to reproduce this one yet. Just fiddle around with it.
FIXED BUGS:
If a card is fading out and then it gets added to the board, I think it
continued fading out. So I need to kill any animations attached to cards
that we have put on the board.
Remove the outline around a card that gets removed.