Potential Crash on iOS: std::runtime_error #841
Replies: 3 comments 4 replies
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There has been a new release since that was merged (5.13.0). But a More information is needed to look into this. |
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@louwers thanks for your help. I know my bugreport is very very vague... I don't have a lot more information on that currently. Still all my stack-traces are one single line with this |
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@georgbachmann I suggest to use a memory profiler to spot where the leaks are. Xcode can help for this. |
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Describe the bug
I have no idea if my problem is related to mapbox-libre, but the one big thing I changed from my previous release to the latest, is switching from the official mapbox version to this mapbox-libre fork.
I am using the latest version here and I am seeing a super strange crash in Firebase with no real hint, except
Fatal Exception: std::runtime_error
and I noticed that all my crashed devices had very little RAM left over.I have not been able to reproduce this though myself... this is why I am vaguely asking if that could be related to maybe #632 ?!? as it seems that Mapbox is throwing exceptions like this and as this issue here also is something about memory-access?!?
Is your fix @tdcosta100 already merged, right? And is it part of one of the latest iOS release as well?
Sorry for my vague question, I just don't have more infos available currently. As firebase might add more, I'll update here. Also Xcode is not reporting any issues at all. So there will hopefully be more info once I get those.
Platform information:
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