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There is a very long discussion around tile loading in this PR: I think the current behavior is better than what it used to be. The behavior I see in the video seems reasonable to me (I might be missing something obvious), so I'll be converting this issue to a discussion. |
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The tiling you see in the video is mostly in your satellite data. Also since terrain will draw near tiles at a higher zoom level, it seems like the satellite map you use has a slightly different color tint on each zoom level. If you want to play around with how tile lod or zoom level is determined, I think the relevant function is |
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Display of terrain texture is blurry (see picture top left corner) or contains low resolution (see video). It seems like the wrong resolution is being displayed. It is not related to loading speed, but to the strategy how
Currently, I have no idea where to look in the code. Maybe any of you have an idea what I could check or what could trigger this behaviour? Could it maybe also be related to the terrain / satellite texture provider (maptiler)?
maplibre-gl-js version: 5.0.0
browser: Chrome
Steps to Trigger Behavior
Link to Demonstration
See video and image.
terrain-load.mov
Expected Behavior
Map with evenly distributed tile resolutions and satellite map, no tiling effect on the texture.
Actual Behavior
As can be seen in the image and video, there is a tiling effect on the texture and in the video top left, a mountain that is ~500m behind is completely blurred out.
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