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game.py
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'''
This file contains the Game class that manages the game logic and user interface.
'''
import pygame
from paddle import Paddle
from ball import Ball
class Game:
def __init__(self):
self.width = 800
self.height = 400
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.display.set_caption("PingPong Game")
self.clock = pygame.time.Clock()
self.running = True
self.paddle1 = Paddle(20, self.height // 2)
self.paddle2 = Paddle(self.width - 20, self.height // 2)
self.ball = Ball(self.width // 2, self.height // 2)
self.score1 = 0
self.score2 = 0
self.font = pygame.font.Font(None, 36)
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
elif event.key == pygame.K_w:
self.paddle1.move_up()
elif event.key == pygame.K_s:
self.paddle1.move_down()
elif event.key == pygame.K_UP:
self.paddle2.move_up()
elif event.key == pygame.K_DOWN:
self.paddle2.move_down()
def update(self):
self.paddle1.update()
self.paddle2.update()
self.ball.update(self.paddle1, self.paddle2)
if self.ball.rect.left < 0:
self.score2 += 1
self.ball.reset()
elif self.ball.rect.right > self.width:
self.score1 += 1
self.ball.reset()
def draw(self):
self.screen.fill((0, 0, 0))
self.paddle1.draw(self.screen)
self.paddle2.draw(self.screen)
self.ball.draw(self.screen)
score_text = self.font.render(f"Player 1: {self.score1} Player 2: {self.score2}", True, (255, 255, 255))
self.screen.blit(score_text, (self.width // 2 - score_text.get_width() // 2, 10))
pygame.display.flip()
def run(self):
while self.running:
self.handle_events()
self.update()
self.draw()
self.clock.tick(60)
if self.score1 >= 5 or self.score2 >= 5:
self.game_over()
def game_over(self):
self.running = False
pygame.quit()